Guerrilla guide to CNC machining
Benchtop manufacturing tips, thoughts, and recipes for robot builders, model makers, and other hobbyists
VOLUME I: Basic theory and preparations
Copyright (C) 2007, 2008, 2009 by Michal Zalewski <lcamtuf@coredump.cx>
1. About the series
The craft of robotics, like many other precision engineering hobbies,
seems to require either remarkably deep pockets, or a combination of outstanding manual
skills, lots of patience, and unrestricted access to a well-equipped metal shop. Unfortunately, these options are not universally accessible to
urban-dwelling part-time do-it-yourself builders. Because of this, many of otherwise talented folks seem to either give up, or resort to overly
simplified (and still pricey!) premade kits, or to junkyard quality engineering.
Much of the time, it seems, the most basic tasks prove most challenging. Making a simple joint, a custom gearwheel, or a cover of desired shape, is
beyond the realm of imagination for many of my colleagues, whereas sophisticated sensors or advanced microcontrollers and data interfaces are easy
for them to employ and hook up to desktop computers in no time. Given that computer numerical control
milling, a technology capable of addressing this root problem is now affordable and home setup friendly, it really does not have to be this way.
This is a guide to the technology in question. The use of CNC mills in industrial applications is well-studied and extensively documented, and
remains one of the staple processes of large-scale manufacturing. Unfortunately, the workflows, materials, and tools most commonly employed in
amateur small-scale work are largely a gray area, with no comprehensive and useful reference materials to be found anywhere.
I took a leap of faith, and had to learn small-scale CNC manufacturing the hard way. I invested a good chunk of money to set things up without any
sort of an assurance it would actually work the way I hoped, then spent months on trial-and-error experiments. I came up with
some good ideas and plenty bad ones, and had to bear with easily avoidable frustrations and annoyances. It was well worth it, to be sure: two years
later, I can use a great tool with confidence, and get results that routinely surpass my expectations. I do not see a reason why it has to be this
hard for others, though - so, the purpose of this guide is to organize all the information I managed to find to date - first setting up a shop in
Europe, and then relocating to the States later on. My hope is that it will help
you decide whether CNC milling is right for you, and give you the head start needed.
The guide assumes no specific formal background in materials science, mechanical engineering, or electronics; if you have some, you might be tempted
to skip
parts of it, or just have a hearty laugh here and there. If you want to learn about mechanical engineering, one great book recommended to me is
"Mechanical
Engineering Design" by Shingley et al; it is thick, dense, and pricey ($70-$150, depending on edition) - but will give you the
exact math and practical considerations behind everything from springs to gearwheels. For a more hands-on approach to various mechanisms, with less
focus on material science calculations,
"Machine Devices and Components Illustrated
Sourcebook" by Parmey ($65) and
"Mechanisms and Mechanical Devices
Sourcebook" by Sclater and Chironis ($70) are good choices. And if you want to explore electronics,
"The Art of Electronics" by Horowitz ($75) is the way
to go.
As for this guide - volume I explains what CNC machining may do for you, and how to set up a decent workshop for amateur engineering jobs.
Volume II, due later this year, will outline practical CAD/CAM workflows and engineering tips for working on real-world projects; and volume III
is meant to be a collection of specific design recipes based on my experience to date.
Oh, and just to set the record straight: I am your typical, random IT geek secretly in love with amateur robotics. I claim no particular expertise or
authority in this field. In lieu of credentials, several photos of my robot designs to date can be seen
here.
2. Milling? That's so old school!
Computer numerical control milling is a subtractive method for processing raw material with a drill-like rotating cutter - an
end mill - through a
set of computer driven movements of the table or the tool itself in multiple axes. Some of the most basic designs at first sight resemble just a
press drill on steroids - unwieldy, noisy, boring, and outdated. To many people I chatted with, the future of home manufacturing seems to be with
several exciting additive technologies, such as 3D printing (also known as fused deposition
modeling, and featured on Slashdot every other week),
stereolithography, or
selective laser sintering, all of which work by arranging and binding subsequent 2D
layers of material until a desired 3D shape is built from scratch - and not with something nearly as boring as a mill.
In reality, however, these technologies are still largely impractical for affordable general-purpose manufacturing, and will probably remain so for
the next ten or fifteen years, pending several technological breakthroughs; the exact timeframe is subject to a debate, but the promise of the next
manufacturing
revolution is in the air for as long as I remember. CNC milling, on the other hand, by the virtue of its simplicity, got
greatly and tangibly refined in the past two decades, and had now entered the benchtop domain with a broad selection of hobbyist-friendly designs. It
also remained a foundation of manufacturing processes through the world, used to produce plastic injection and thermoforming molds, sheet metal stamping
tools, and to directly process a vast number of other materials.
As of now, the main advantages of computerized subtractive prototyping for home workshops are:
-
The ability to work in a wide variety of cheap, non-proprietary materials, from soft waxes to hard steels. CNC mills are capable of processing
plaster, wood, elastomers, hard plastics, metal - or even PCBs and ice blocks - and do so at roughly the nominal cost of stock material itself.
General purpose additive technologies are restricted to a small set of proprietary materials, and produce parts within a very narrow range of
mechanical properties. This limits the applications quite significantly, and also imposes a hefty price tag on even the smallest parts
manufactured.
-
The ability to produce intricate, high-precision components. Many general-purpose CNC mills boast resolutions of 0.001 mm or so in all axes, and
can deliver silk smooth surface finishes in all directions on even a very complex part.
Most general-purpose additive devices are one or two orders of magnitude behind in Z axis, and offer several times lower X and Y resolutions.
This often results in staircase patterns on models; such patterns must be removed through time-consuming and complex sanding or sandblasting
processes later on.
-
The ability to make parts fast. A typical cutting process takes between 2 minutes and 5 hours on a medium size CNC mill, depending on part
complexity, size, and process decisions. When it's done, it's done: little or no finishing or postprocesisng is required.
Most additive technologies take much, much longer to produce usable parts of comparable size (stereolithography takes from several hours to
several days on average), and in many cases, additional work to remove support structures and harden the resin must be performed, further
multiplying the time necessary.
-
Low initial setup cost. Benchtop CNC mills start around $1,300 or so, not much more than high quality manual milling machines and drill presses,
and several orders of magnitude below additive systems of comparable work envelopes ($50,000-$200,000 is common there).
On most counts, CNC trumps additive technologies - but to be fair, there is also a caveat: most additive technologies are capable of producing
complex internal geometries (for example, a mostly enclosed sphere with sophisticated internal features), as long as all the geometry is properly
attached and supported through the manufacturing process. The task is not simple, to be sure - the design and removal of support structures is
time-consuming and error prone by itself - but the goal as such is attainable. CNC mills, on the other hand, cannot machine hidden features if
no appropriate clearance for the cutter is present from any angle.
This limitation introduces some overhead and sometimes requires a bit of creativity to split parts into pieces that will be machined separately, and
then joined together in a manner suitable for the application in question - but if you look closely, almost all the high-tech products seen in our
households were engineered to work around this caveat, from toy cars to portable computers. There are very few cases when you really need to make
a non-openable, sealed bag with a non-removable cat readily in it.
All right, let's go through the process of setting up a workshop for CNC milling. This serves as a good opportunity to discuss some of the
associated features, options, costs, and other dirty secrets of this technology.
3. Selecting the right mill
General purpose benchtop sized CNC mills start at slightly over $1,000, and go up to $30,000 or so. Surprisingly, even the cheapest mill will
suffice for most jobs (certainly for the processes advocated in this guide). If you are not a fan of bare-bone setups, still - no matter how picky
you decide to be, you can likely get all the essential features under about $5,000. Past this point, you pay mostly for convenience and specialty
options such as automated tool changers and closed loop control motors for unattended processes, speed, power, and rigidity improvements for better
metal machining performance, larger working areas for grand scale projects, and so forth - all of which are nice (and sometimes handy), but
seldom truly necessary in hobbyist workshops.
There are numerous benchtop CNC mill manufacturers around the world, selling both dedicated setups, as well as quality manual mills that may be
optionally fitted with motors. One of the best known and reputable international brands aimed at small-scale manufacturing and selling dedicated
CNC units is Roland; for retrofits, most users turn to Sherline
and Taig. That said, it makes sense to explore local markets. For example, in the States,
MaxNC, Flashcut, MicroKinetics,
and CNC Masters all offer affordable designs; in Canada, there is
Charlyrobot; in Japan, there is Mimaki; Germany has
BZT and Max Computer. In Poland,
JAWO offers competitively priced mills. Use search engines, look around, ask questions.
Several hobbyist communities (say, CNC Zone) aim to build do-it-yourself CNC mills. Results posted by their members
range from wobbly "plywood frame with Dremel tool taped on" curiosities to some impressively high quality designs. If you are a determined and skilled
engineer with a good access to CNC machining facilities in the first place (oops!), you might choose to pursue this route. Be warned, however, that this
is a painstaking and time-consuming effort, and the decision is very unlikely to be economically sound: the prices of quality components such as
ball
screws and other linear motion systems, powerful low-backlash servo motors, and the like, are fairly high - and on top of this, you will almost
certainly have to iterate through several designs before coming up with the one that actually works well for you.
For non-DIY shoppers, there are virtually no meaningful comparisons of small, commercially available CNC mills (the one page I knew about,
DesktopCNC.com, went dead in 2007, and seemed to be inaccurate and outdated in some aspects anyway). More
importantly, some manufacturers do their best to make direct comparisons hard by coming up with useless or irrelevant metrics or test methodologies,
and conveniently skipping some less flattering benchmarks; as such, picking the right option will involve going through a number of specification sheets,
trying to make sense out of the information therein, and perhaps pinging the vendor to learn more. To help you out, here's my list of the parameters you
will likely encounter, and some tips or thoughts on their importance.
Let's begin with important characteristics that vary significantly from one machine to another (and if not specified, are worth inquiring about):
- The number of axes supported:
In the most basic design, general-purpose milling machines operate in three axes (X, Y, Z), with the tool lowered into the workpiece parallel to
Z axis. This limits the geometries that may be cut in one step to patterns that could be represented by a two-dimensional "depth map" projected
from top onto the workpiece: the cutter will be moved higher in some X-Y locations, and lower in others, but it will not enter the workpiece
from any other side.
The following pictures illustrate the behavior. The shape on the left may be easily machined by moving the cutting head in three axes; the
two shapes on the right, not so:
\_/ \_/ \_/
: OK : NOT OK : NOT OK
: : :
__ ____ _______ _
^ ___ / | / __| \ / _________/ \_
| __/ |__/ | __/ /______\ /_ | _ ____\
z |_____________| |__________________) |__/ \___|
x--> (Undercuts) (Features on multiple sides)
Tool path generation software is designed to fail securely; any features that could not be reached without ruining an essential part of the
workpiece would not be cut. As such, with the cutter descending in parallel to Z axis, the actual results of three-axis CNC cutting for these
shapes would be:
__ ____ _____ _
___ / | / | | | _________/ \_
__/ |__/ | __/ |__| | | \
|_____________| |__________________\ |______________|
An example of a 3-axis milling process is shown on this Youtube video.
This is not to say that a basic three-axis unit is incapable of cutting more sophisticated shapes - the thing is, to do so, some manual
operations, such as flipping or rotating the workpiece, or splitting the part into segments and then joining them together, might be necessary.
These operations, when done well, can be performed with relative ease and high precision using registration pins - but they take your time, increase
the likelihood of operator errors, and for some complex shapes, may simply become annoyingly cumbersome.
The process of manually flipping sides for 3-axis milling is demonstrated on
this video.
Because of these downsides, some of the more advanced machines support one or more rotary axis, implemented either through the rotation of the
workpiece itself (clamped in a special holder and attached to a motor), or of the spindle assembly in which the end mill is mounted. Two most
common rotation axis configurations are A (rotation around X axis) and B (around Y). Some designs also use C axis - a horizontal table
rotating around Z. Affordable benchtop machines use three or four axes pretty much exclusively.
An example of 4-axis cutting is shown on
this video.
The price tag on four-axis machines is higher, from $100 extra for manual indexers (where the rotation angle still needs to be dialed in
manually by the operator, but without unclamping the workpiece - which is already pretty convenient), and from $1,000 for fully automatic,
computer-controlled units.
Do you need a rotary axis? You will need to weigh the pros and cons as you go through this guide, and make the call; in all likelihood, 90% of
robot-related mold-based work will not significantly benefit from having a rotary axis; keep in mind that most thermoforming and metal punching
dies in the industrial world are "depth map" projections with no undercuts anyway, otherwise it would not be possible to remove shaped material
from them after the process. That said, there are some exceptions - and having this extra degree of freedom certainly
makes it easier to be creative. If you are into jewelry or general model making, you might find it particularly handy - and chances are, with a CNC
mill in your workshop, you will be tempted to explore.
As such, if you can afford it, it is not a bad idea to get one; if you do not want to overspend, it is wise to keep your options open, and
select a machine that supports an optional unit that may be purchased at a later date. Note that there might be third-party, aftermarket
alternatives available for many mills (both manual indexers and automatic devices), so you might be able to make some savings there.
NOTE: For automatic rotary axis units, make sure that all four axes may be simultaneously used and addressed. Some el cheapo units may offer
rotary axis functionality at the expense of one of the linear dimensions (such setups will be designated as AXZ, BYZ, CXZ). These "lathe" mode
devices are dedicated for working with cylindrical shapes, for example in jewelry making, where the workpiece is continuously rotated. In
mold machining and other general applications, you will more frequently have an use for performing three-axis cutting from several predefined
angles, and for this, you need is a device capable of AXYZ or BXYZ milling; lacking this, a manual indexer is probably better.
- Mechanical movement ranges (travels) in linear axes:
Greater X-Y-Z movement ranges directly translate into the ability to process larger geometries in a single pass - and within a given price
range, you are likely to see some significant variation in this area. Size matters: although most work may be broken up into segments, the
process quickly gets cumbersome if the number of segments is high.
For robot work and other mechanical designs, keep in mind that you will never be cutting a complete design in one large chunk: individual parts
such as leg segments would be machined separately, then joined using ball bearings or other moving connectors; and even within a single segment,
it is often preferable to have several elements connected with appropriate fasteners for improved servicability and extendability.
In addition, some of the simple, large
structural components are often not worth machining in the first place - it is faster, easier, and just as aesthetic and structurally
sound to saw aluminium pipes or shafts to desired lengths, then machine plastic top and bottom connectors to hold these in a particular
arrangement and attach them to other components in arbitrarily sophisticated ways.
In my experience, for most tasks, about 15 x 10 cm of X-Y movement is a sane entry point, allowing most small and medium scale projects to be
pursued easily - although you might find it necessary to work around these limitations in some designs, and you will be limited in the number of
parts you can cut at once. X-Y ranges of about 30 x 20 cm are pretty generous and cover almost all bases imaginable; around and over 50 x 40 cm
or so, any differences are largely immaterial for most hobbyist engineering tasks.
As far as Z axis goes, the expectations there are fairly modest. In my experience, merely about 4 cm is required to account for most mid-size
robot-related work, as almost all parts consist of flat planes or relatively small protrusions and curves, as far as this direction is
considered. About 8 cm or so gives a comfortable margin for virtually all future projects. Most machines meet this criteria, although note
that there are some types of CNC mills - often called routers - meant specifically for 2D contouring, and these may lack the travel range
required.
In any case, you are unlikely to utilize more than 10-15 cm or so in Z axis, so it probably makes no sense to overspend there.
- Precision and mechanical resolution in all axes:
These parameters together describe the ability for a machine to mill fine details and produce smooth, snap-fit surfaces.
Mechanical resolution reflects the physical axis addressing capability for positioning motors, and is used by the embedded controller to
interpolate all movements between subsequent locations requested by the NC program. If this resolution is too low, movements in multiple axes may
produce jagged and unattractive curved surfaces.
Precision, on the other hand, tells how trusted the mechanism may be to assume the same position in a repeatable manner (taking effects such as
mechanical backlash into account). If this value is too low, manufactured parts may randomly deviate from desired specs, and surfaces of any
type may end up being uneven or rough.
To illustrate, the drawing on the left shows an interpolated movement between points A and B with high precision and high resolution. The next
image shows low resolution, but high precision - a staircase pattern. Finally the last image shows possibly high resolution, but poor precision
- random deviations from the expected path.
/ B | B / B
/ _| |
/ | _/
/ _| __/
/ | /
A / A | A |
Mechanical resolution is often provided in machine specs, and commonly falls anywhere between 0.001 and 0.1 mm. If for any of the linear axes,
this value is higher than 0.05 mm or so, the machine is probably less suitable for high-quality, precision work; values of 0.01 mm and more are
desirable, as they enable very smooth motion.
Precision is a more complex topic. The most common way to express it is through a parameter called repeat accuracy - a somewhat ill-defined
spec that describes the error in resuming the exact originating position over and over again following movements of some sort. The problem is,
with benchtop mills, manufacturers often do not bother to tell you the value - and when they do, they get creative. Some provide the worst-case
accuracy expected to be maintained through a complex and lengthy cutting process, meaning that in practice, you will almost always see
cutting precision better than specified (and so a value of 0.05 mm might be perfectly acceptable, and translate into a typical actual error of
0.01 mm or less). Others come up with convenient and uninformative tests designed to show behavior near their best-case scenarios, such as
relatively small movements in one axis only - meaning that in practice, cutting precision will almost always be worse than specified (so, a
value of 0.05 mm might be too low for precision work, and translate into a typical error of 0.15 mm).
And then some manufacturers just go wild and claim repeat accuracy identical to motor resolution, which likely means they never bothered to
check in practice.
Anyhoo... common sane repeat accuracy values you might see on benchtop mills are between 0.01 and 0.3 mm. Because of the aforementioned problem
with testing methods, it is probably best to dismiss unrealistic claims right away; if a manufacturer of a $1,500 lightweight mill with stepper
motors and acme lead screws claims to have a repeat accuracy better than 0.05-0.1 mm, it's likely not an honest estimate; the device will not
outperform a $15,000 0.05 mm mill with digital high accuracy servos, ball screw mechanisms, and the like. At the same time, be wary of mills
where the manufacturer readily admits a repeat accuracy worse than 0.15 mm or so - these are probably not well suited for precision work.
What else? Oh - for machines with a rotary axis, the values for this axis will be specified as an angular distance. You may trivially convert
them to linear dimensions for a particular workpiece size, of course. For example, if the value specified is 0.05°, and the surface of a
piece 10 cm in diameter is being machined on a rotary axis, the linear value is 100 mm * π / 360° * 0.05°, or about 0.044 mm.
- Movement speed, acceleration, and spindle speed (RPM):
To understand these parameters and their impact on milling speed, it is important to grasp how an end mill does the cutting. The most common
variety used for all multipurpose work superficially resembles a drill bit - it's a round shaft with a sharp cutting blade (or blades) wrapped
around in a spiral fashion. Unlike a drill bit, however, end mills are meant to cut in all directions, and do bulk of their work being moved
sideways.
Simplifying slightly, a Z axis cross-section of a two-flute end mill may look like this:
_
/ / -.
/ |_ \
/ \ |
| | | direction of rotation
\_ / |
swarf --> | / /
clearance /_/ <-'
^
`- cutting edge
Because of this design, per each rotation, a given end mill is physically capable of removing only a fixed surface area of material that could
immediately fit in the space underneath the cutting edge. The linear speed at which it is advanced over the workpiece in every turn may not
exceed a certain value - going past that point will simply drag a non-cutting tool clogged with removed material through the workpiece, damaging
it or the cutter, whichever yields first. Naturally, it makes sense to operate the cutter near this maximum chip load most of the time, as to
remove as much material as possible as quickly as possible.
A CNC mill that moves the cutter fast, but offers low RPM settings only, may not deliver top cutting performance in easily machinable media -
maximum chip loads might be hit at relatively low linear speeds. Likewise, an end mill with very high RPM but slow linear motion may be unable
to get anywhere near reasonably high chip loads, just shuffling air most of the time.
Note that this model describes material removal in terms of the surface area (in X-Y); the actual volume of material that could be removed in
each pass depends on how deeply the cutter can be driven into the workpiece, and corresponds to several constants, such as flute helix geometry,
tool strength, and so forth. Neither of these parameters is adjustable for a given cutting process, though, so we can ignore them for now.
All right - a proper balance of high RPM and fast movement speeds is advisable for optimal material removal performance. Simple enough? Well,
there are some gotchas:
Yes, it's complex. Machine performance is an important usability consideration when comparing competing models, and quite possibly the aspect
where devices within a given price range diverge the most. Slow operation is annoying, and also means you would have to put more hours on spindle
bearings and motor, and wear them off faster, to get the same job done. So, less bang for your buck. How to choose wisely? Here are some ballpark
figures that should suit the types of cutting recommended in this guide well:
-
Choose a machine with spindle speeds between 6,000 and 20,000 RPM. Values lower than 4000 will slow you down very significantly with many
prototyping materials when using miniature cutters. Spindle speeds over 25000 will almost certainly require messy cooling to be fully
utilized in many materials. Typical values seen on affordable CNC mills are 3000 to 18000 RPM. Within these bounds, the more the better.
Adjustable spindle speed is a plus, as the ability to operate at lower speeds is useful with large diameter cutters, certain difficult
materials, or for reducing chatter in tight spots.
-
Choose a machine with linear speeds of at least 1/10th of its movement range per second - for example, if X movement range is 300 mm, at
least 30 mm/s would be advisable. The more the better. Below that, it might be agonizing to watch it move between distant locations on
full-size workpieces.
Most benchtop CNC mills boast
speeds of 10 mm/s to 200 mm/s here.
-
Aim for a ratio of 500:1 to 100:1 between RPM and linear movement speeds - for example, if maximum RPM is 15000, and linear movement
speed is 100 mm/s, the ratio is 150:1. Outside that range, it might be difficult to fully utilize higher RPM, or higher movement speeds,
when working in typical prototyping materials with precision cutters.
-
When comparing mills within these specs, count a 2x increase in movement speed as roughly comparable to a 1.6x increase in maximum
spindle RPM. This is an unscientific guesstimate, but probably a good rule of thumb for work in prototyping materials with small diameter
cutters.
-
When a linear speed of more than 50 mm/s or so is claimed, be sure to find out the acceleration rate. Not all manufacturers provide it, but
it might be wise to inquire. Values under 0.1 G or so are a warning sign that the top speed might be seldom achieved in some cutting
processes; 0.05 to 0.5 G are common, the more the better.
Look-ahead processing is a major plus, although in practice, a mill doing 0.05 G with look-ahead processing will still be worse than one capable of
0.5 G in "dumb" mode.
- Spindle motor and linear motor power:
At some point, you might be tempted to work directly in softer metals (aluminium, silver, gold, tin, copper, etc) or in some of the particularly
tough plastics (e.g., varieties of polyester). For many hobbyist uses, there is no need to, to be sure: it is considerably easier to manually
cast hard resins into machined molds made of easy to process materials - and for short runs and small to medium size parts, some of these casting
resins match lighter metals, both performance- and price-wise. Mold-based processes are also much faster and cause less tool wear,
and many properties of metals, from metallic luster to ferromagnetism and electrical conductivity, may be approximated using filled resins.
There are some situations where metals perform considerably better, naturally, most notably in elevated temperatures: many plastics lose much of
their rigidity past 100-150° C, and even most resistant ones (Bakelite, silicone rubbers) yield at about 250° C - whereas most metals easily go
over 500° C. If you dream of a jet-powered robot, this might matter a lot.
All these materials, and even some fairly hard steels, can be processed with just about any CNC mill - but on some underpowered units, tough
workpieces might have to be cut very slowly, as pushing the cutter too quickly into the workpiece in an attempt to improve chip loads could
stall motors. Slow cutting is not a concern when making a 5 mm gearwheel, but will be a pain when working on larger structural parts. To achieve
a decent performance there, you need a powerful spindle motor and competent axis feed motors, too.
As far as spindle power goes, the bare minimum for soft metals seems to be about 75-100 W, and 300-500 W seems to be a sweet spot. For
axis motors, somewhere around 30-60 W is desirable (although because of various transmission rates possible, it might be wiser to compare
linear thrusts instead - only not all vendors bother to disclose them).
If you anticipate doing some metal milling or other taxing jobs, be sure to look at these parameters carefully.
- Tool Z0 sensor support, standard or optional:
With most of the low-cost tool holder systems available, it is impossible to replace an end mill and maintain a perfect, desired "free" length
sticking out of the holder. Yet, in many cutting processes, it is advisable to alternate between 2-3 different end mills to complete cutting with
minimum effort (for example, employ a large diameter cutter to quickly shape a large surface area, then a very small end mill to drill tiny screw
holes). If a tool that extended 20 mm from the holder is replaced with one that extends 24 mm, a milling disaster could occur unless the
difference is properly measured and compensated for - so it is important to somehow detect this offset.
Tool height sensor is a very useful device that does just that, in a very accurate manner. A typical design is simply a precisely machined,
flat tipped metal block of known dimensions, placed in a known reference location (surface of the table, workpiece top, or somesuch). Whenever
the need to recalibrate tool length occurs, the cutter is taken to a X-Y location occupied by the sensor, and then slowly lowered until the tool
comes into contact with the top surface of the block, closing an electrical circuit and prompting the machine to retract the tool and calculate
the result.
Since the mill knows the exact position of the cutting head, and the expected location of the top of the sensor, the length of a tool may be
trivially computed based on this data.
It is possible to do the same using various manual tricks, though only with an accuracy of around 0.3 mm or less, which is sometimes too low;
plus, nothing beats the safety and convenience of a Z0 sensor integrated with the machine. So, if a particular unit supports Z0 sensing by
default, consider it a major plus; if one is available as an option, seriously consider getting it - the price is unlikely to be prohibitive.
- Languages and software supported:
A computer-controlled machine is obviously useless without the right software to manage it. Although almost every manufacturer bundles in some basic
proprietary CAM software to control the mill, you will likely find these programs somewhat lacking - and they may also suddenly stop working
with the next generation of your workshop PC, with no support in sight. Given that CNC mills age much slower than computers these days, and last
longer than companies might, this is a pretty important concern.
The purpose of CAM software is to convert 3D meshes prepared with a variety of CAD applications (or general-purpose 3D modeling programs) into
series of paths the cutter needs to follow to reproduce the desired shape. Once these paths are ready, they need to be broken down into thousands
of painfully basic movement commands (such as
"set speed to A mm/s" or "move to x=A y=B z=C") and sent to the embedded
controller on board of the mill. The first steps are largely machine-agnostic - but the knowledge of how to produce these basic commands in the last
stage is clearly hardware-specific.
Read the specs to see what control language the machine speaks natively. A common quasi-standard is
G-code, an ancient yet rich language used by
many hobbyist and industrial systems alike. There are some significant variations in the dialects of G-code used by each manufacturer, so
consider it a bonus if the machine includes a detailed reference of the variant used - but even without this, G-code spells at least rudimentary
compatibility (or easy integration) with almost all third-party CAM software on the market.
From time to time, manufacturers come up with their own languages. This is not necessarily a bad sign - some of these are documented and widely
embraced (Roland RML-1 is a prime example) - but whenever you see a vague mention of a proprietary control protocol, or a name of a language that
gets very few hits outside the manufacturer's site, be wary.
Some of the big names in "budget" CAM software include Mayka,
Deskproto, VisualMILL,
and some more; try to browse their websites or download trial versions to see if a particular mill is natively supported - if yes, this is a good
sign that the communication protocol is both well-documented, and popular enough for others to care about it. If the manufacturer provides their
own plugins for these programs for a machine that has been on the market for a while - well, it makes you wonder.
- End mill mounting options:
The end mills you will most likely find most useful for precision work in the range relevant to robot building come in two primary shank
diameter varieties: 3 and 6 mm; in addition, some manufacturers, such as Hanita, also use 4 mm for some of their
precision cutters. These two or
three values will almost certainly cover all your needs, but no single option will be sufficient - so it is important to figure out how (and if)
these end mill diameters could be mounted on the unit.
Common mounting options you might see:
-
Fixed diameter (collet-less) chuck. Found on some of the low cost units, this option might add a hidden price to the purchase, and prove to
be rather annoying: to accommodate tools of various shank diameters, you will need to purchase several collet / spindle assemblies, and
replace them as needed (which is cumbersome). It's not a terrible solution, to be sure - but be sure to consider the extra cost and effort.
-
"Legacy" collets (R8, Morse taper, etc). Commonly used in the States, these are cheap, easy, but som might be less accurate for
precision work because of how they grip the tool. Standard types are available through a large number of independent
retailers.
-
ER16 collets. Possibly the best option for small CNC mills: these collets remain very affordable ($15 a piece or so, for example from
Techniks USA), but grip the tool more uniformly, and accommodate a greater range of tool diameters.
Fancy variants, such as Techniks "DNA" collets (twice the price,
but at least in my experience, better finish quality with small tools) are also
available.
-
Easy-release and automatic tool changer chucks / collects. Almost guaranteed to be rather expensive and probably not worth the extra
benefit of being able to replace the tool in 3 seconds, rather than 30.
Other options are more common on industrial machines - but if you encounter something else on benchtop mills, simply investigate to get a good
understanding of that technology's limitations and costs.
- Unit size, weight, power needs:
Benchtop units span from small, fully enclosed devices the size of an inkjet printer, to units weighing over 100 kg and taking almost 1 x 1 m of
desk space.
When going for some of the larger models, be sure to fully account for physical characteristics before making a decision (looks are often
deceptive, especially on the web).
Double check that you will be able to fit your machine of choice through the door - some doors are merely 60-70 cm wide, so fitting a mill with
40 cm working area and a 25 cm gantry-style frame around it is not given.
Be aware that many CNC mills have thick frames cast from solid aluminium or other metals for extreme rigidity; because of this, even a small
mill may be remarkably heavy. Verify that you have a piece furniture large and stable enough to host it. Note that the surface must not only
be able to withstand the static load, but also must not be wobbly, as parts of the machine will start and stop moving rapidly, and will exert
some horizontal shear forces on the furniture.
Benchtop mills usually run on standard, single-phase 110 / 230 VAC supply, but some of the larger units might be power-hungry and require
several amps in peak (typically not more than a hairdryer or a vacuum cleaner - but if the circuit is already shared with these appliances
and an electric kettle or somesuch, you might eventually trip a breaker or burn the place down). Double check the specification and make sure
you would be able to supply power from an adequate circuit.
Now, moving on - parameters that matter less, or are unlikely to vary significantly:
- Table clearances and workpiece weight limits:
Mostly irrelevant, in the ranges seen on typical general-purpose benchtop devices. Table clearances are easily confused with axis movement
ranges, but these parameters simply specify the largest workpiece the unit will be able to accommodate - and offer no guarantee that the entire
piece would be machinable. On most mills, there is a margin of 2 to 15 cm between the end of a machinable region, and the physical boundary of
the working table - and the practical difference between having 2 and having 15 is almost none.
One important caveat is that if you intend to use a rotary axis, then the maximum radius of a rotated piece must not exceed 1/2 of Z axis
clearance; there is usually no need to rotate particularly wide pieces in typical robot work, but it might be a consideration for artistic
projects or whatnot.
- Positioning accuracy:
Usually expressed as a deviation over a specified movement distance (most often 300 mm), this describes how close the machine is expected to
match a calibrated reference of a given length. If positioning accuracy is 0.1 mm per 300 mm, a milled part of 300 mm may be off by 0.1 mm
compared to what 300 mm is truly, scientifically defined as.
In practice, the impact is typically marginal: with the aforementioned accuracy, a hole 10 mm in diameter may actually measure somewhere between
9.997 and 10.003 mm, depending on the build of this particular unit (the error will be repeated for all the parts cut on that mill, so snap fits
between parts you made on the same machine would not be affected no matter how badly off it is).
Whenever a higher accuracy is required, the machine may be carefully calibrated, and software compensation may be implemented. In practice,
however, for a vast majority of applications, the errors introduced are too small to be of any concern.
- Origin reproducibility:
While the machine is powered, it is able to keep track of its location with the accuracy specified elsewhere, by the virtue of knowing what
commands were issued to motors to date. If equipped with closed loop controls, it is also able to monitor current axis angles and compare them to
internal tracking data. When turned off and on, however, the device assumes that parts of it might have been moved or tampered with while
inactive, so it fully reinitializes self and tries to detect reference points in all axes by retracting fully, until an appropriate home
position sensor is triggered. This process might be somewhat inaccurate, as the sensing mechanism is often relatively simple (e.g., a regular
microswitch).
For most intents and purposes, it does not matter a lot - the only situation where it comes into play is if the machine needs to be restarted
due to an unrecoverable error (such as an invalid instruction in the data sent) arising in the middle of a cutting process, or when power is
lost due to external causes. Neither of these situations is common, and so the parameter does not warrant close scrutiny.
- Software resolution:
Hardware resolution plays an important role in determining the quality of machined surfaces, as it is used to interpolate movements between
program-specified locations using series of discrete steps. Software resolution, on the other hand, is less significant: it determines how
finely the endpoints for such a moment may be specified before the interpolation takes place. Almost all mills boast software resolutions of
0.01 mm or more, and differences between 0.001 mm and 0.01 mm are very unlikely to have a noticeable effect.
(It is an interesting warning sign, however: if a manufacturer makes unbelievably fine software resolution, higher than the actual hardware
resolution, a selling point - the other claims made warrant a closer look, too.)
- List of millable materials:
Just about any material softer than the end mill itself can be machined. Manufacturers often come with short lists of recommended media, but the
criteria for inclusion on such a list are not set in stone, and so such lists are a matter of vendor's discretion and honesty, and not much more.
Any CNC mill should be capable of handling a broad variety of materials, including elastomers, hard plastics, wood, wax, plaster, and a whole
lot of other stuff, too. Almost any mill should be capable of milling soft metals, too - and to see how well suited it is, it is always better
to look at spindle motor power instead (see earlier discussion). On the other hand, most benchtop mills are poorly suited for rapid machining of
ferrous metals, regardless of what the manufacturer claims - simply because motor powers, cooling requirements, and chip containment needs are a
wholly different animal in such processes.
- Motor control loop type:
With open control loop motors, the machine does not have a way to measure its position, so there is no immediate feedback on whether a move
succeeded or not (due to a collision with something in the working area, for example). Most units feature crude controls to detect overload
conditions (current sensing) - but otherwise, fingers crossed. If you accidentally bump the cutting head hard enough with a vacuum cleaner
pipe, your bare hand, or some other material that should not be there in the first place, the cutting process will continue at an unexpected
offset, possibly ruining the workpiece or breaking the end mill.
Closed control loop motors have built-in sensors to precisely measure actual position and counter misalignment. Because of this, the machine is
considerably more resistant to these unforeseen circumstances, and will either correct itself as needed, or shut down with an error whilst
minimizing workpiece or cutter loss following an incident of this type.
Closed loop systems are more expensive, and in most cases, not strictly necessary; it is a nice feature to have, but do not consider it a
significant advantage for amateur, attended work. Attach your workpieces securely, set sane cutting parameters, check twice, keep the work area
clear - and chances are, you will not have to worry.
(Closed loop systems are often more precise, too, but this should be accounted for by other metrics discussed earlier.)
- Automatic tool changer support:
Some of the more expensive machines come with automatic tool changer units (ATCs), or have them available as options. Although this technology is
immensely useful for unattended, production-grade milling processes, not so in hobbyist uses - with a good Z0 sensor, it takes about 30 seconds
to switch tools manually anyway.
Not only the price tag is fairly high, but specialized tool holders, as well as a supply of compressed air, are typically required.
- Coolant support:
Useful for high-speed metal cutting, for work in some thermoplastics (such as polycarbonate), and for mills that operate at very high RPM. There
is no need for cooling in the processes discussed in this guide, and since the solutions available are fairly messy to begin with (cooling oils
are inevitably at least partly dispersed as an aerosol, so they may prove to be a nuisance in home environments), you probably do not want to
go there.
- Scanner support:
Some machines may come with 3D scanning heads, most commonly with a piezoelectric needle-shaped touch sensor. Although this sounds somewhat
cool in principle ("scan and reproduce any shape you want!"), in practice it is almost always easier to measure and manually copy mechanical
parts and other geometric shapes, so the usability of such a device is dubious at best. You will scan a couple of coins and pendants, then
get bored.
- Noise ratings:
Chances are, noise ratings are not what you think they are: these specs correspond to the noise produced by the unit when NOT cutting
through the material. Even when two values are supplied, these refer to "standby" (all motors off) and "not cutting" (motors on, but moving
freely) states only. Virtually all benchtop units are likely to be reasonably quiet when just idling (that is, they seldom make more noise
than a small hairdryer) - and when cutting begins, the amount of noise generated is almost strictly a function of the material machined, cutter
geometry, RPM, and feed rates in all axes.
If you get a powerful and fast mill, with some materials and under certain conditions, it may produce loud, high-pitched noises that warrant
wearing earmuffs or vacating the room until the cutting is done (these sounds will likely not propagate well through walls and closed doors,
though). This will be the case regardless of what the specifications say, however, and you will be able to control it at the expense of
cutting a bit slower where necessary.
Well, that is all. The list could probably go on, but this covers all the reasonably common, and not necessarily obvious characteristics to take
into account when making up your mind. If you care, I used to have Roland MDX-15, an
entry-level mill priced at about $1,700; and then switched
to Roland MDX-540, which is an upper shelf variant.
I liked MDX-15 a lot, and I am deeply in love with the latter unit, too. But really, there
are many good options to choose from.
A final good tip is to find the actual PDF instruction manual for your mill of choice before you make the final call. These are often either
available for download from manufacturer's website, or may be bootlegged somewhere; if not, you can often talk resellers or existing users into
giving you a copy. Manuals let you get a good grip of how it feels to operate the unit and what additional limitations it might have.
In most cases, once you order the machine, you will have to wait a couple of weeks for it to be manufactured and shipped to you; relatively few
models are in continuous stock. This is actually pretty good, however, as it gives you time to shop for tools, software, cutters, and machinable
media, so that you can unwrap the device and start having fun right away - instead of staring blankly at the device once you unpack it, then getting
discouraged by rushed experiments.
4. 3D CAD software
The mill itself aside, the only other potentially significant expense you will encounter is all the specialized software. The first application you
need is a computer aided design (CAD) tool to draw your desired parts as 3D shapes and manipulate them as needed.
In principle, it is possible to rely on just about any general-purpose 3D drawing program - such as the free of charge, open source
Blender, or moderately expensive and easily available Lightwave
or 3d Studio max.
In fact, you might very well start with these if so desired - although you must expect
some annoyances. General-purpose 3D software usually focuses on manipulating polygon-based shapes, shading, and animating them as needed. These
applications often support highly configurable renderers, physics systems to model explosions, and so forth - but offer you relatively few tools
to make sure that parts are aligned to a specified precision, that imperceptible inaccuracies do not stack up with every subsequent operation, that
surfaces are perfectly even, that geometries are error-free, and so on.
Specialized 3D CAD utilities, on the other hand, ditch most of the eye candy, and focus on providing extensive support for convenient and highly
accurate technical drawing primitives such as NURBS objects, offer a number of useful procedural drawing
functions, have tools for
orienting and aligning objects very precisely in a large number of ways, and provide methods for accurate shape extraction and modification. They
also offer engineering-oriented measurement and analysis tools.
In other words, you may get started in any 3D application - but eventually, you might be tempted to get proper tools for the job. Luckily, there are
relatively few catches attached: there is a boatload of CAD applications for you to try out, and the primary factor is just how well they handle for
you. Try as many as possible (some are free, some cost from $100 upward, and most have free trials), and make up your mind. You might want to search
around, or just start with a page such as this list of tools.
Simply look around and pick whichever user interface you find most useful and responsive - but be warned that one of the most important secrets of
CAD design is that no matter how complex is the part you want to make, you never should be building it by visual approximation, dragging
primitives with your mouse until they "kind of" fit together. Clean and maintainable models should never have any unnecessary, intersecting, hidden parts
or unintended and unpredictable inaccuracies. All CAD applications feature a sophisticated array of object snaps, parametric manipulation functions, and
trimming features that enable you to get things perfectly right, right away - and for every product you are considering at this point, you need to
figure out how to get to these functions, and how intuitive they are. Read manuals, go through tutorials, and try to make something reasonably simple,
such as a mock gearwheel with wacky teeth. If you can get there without having the urge to throw your computer out the window, this is a good sign
already.
If you do not want to go through all this trial and error, a program by which many CNC users swear by is Rhinoceros.
It is very
likely the last CAD program you will ever need, and you are very unlikely to be disappointed. It is somewhat on the pricey side ($900 for mere
mortals, $150 if you are a student or know one) - but it's worth it. It is very lightweight, responsive, and not resource-hungry, yet offers an
impressive array of features that will have you all set for the foreseeable future. If you can afford it, you can just buy it right away. Otherwise,
keep on looking.
5. 3D CAM software
A computer-aided manufacturing (CAM) application needs to be used to convert 3D shapes (polygon meshes or NURBS-based objects) into actual tool
movement commands (toolpaths) to be sent to the machine. Although the choice of a CAD tool used to design your parts is mostly a matter of personal
preference, CAM applications tend to differ in important and sneaky ways. Making the right choice is hard - and making the wrong one may prevent you
from using your machine optimally and reliably.
Almost every machine on the market will typically come with some CAM software bundled, and depending on the make, the software may be reasonably
useful; for example, Roland Modela 4 is a pretty good CAM application; on the other hand, its successor, SRP Player, is unfortunately more crippled.
You might want to check what you will be getting, and ask nicely a copy of user's manual or an installation binary beforehand. In case the bundled
program turns out to be a dud, do not despair - there are some good, basic programs available free-of-charge (e.g., FreeMill), or for a
relatively low price ($100 for StlWork2, $300 for DeskProto Lite).
The only caveat is, these low-cost applications will usually not support obscure, proprietary communication protocols - which is why, again, it is
important to get a device that talks standard G-code or other commonly recognized dialect.
That said, all the free or low-cost programs are noticeably limited, in one way or another. They might be perfect for some tasks - but other jobs will be
very painful to set up, or just needlessly time-consuming to run. Most of these applications do not support features such as 4-axis milling, do not
offer the ability to restrict cutting to hand-drawn regions, and do not offer a decent level of control over toolpath generation strategies. Some
will also generate badly suboptimal paths under some circumstances - for example, by not keeping track of the material already removed in previous
passes, not being able to vary cutting speeds depending on anticipated chip loads, or not grouping operations by their relative proximity.
And quite unfortunately, molds and mechanical parts tend to be pretty complex. This means that sooner or later, you will be very likely tempted to
upgrade to a fully-featured application. There are several very competent CAM programs that offer all the tools needed and then some - but regrettably,
the authors of many of these applications still live in the era of all CNC machines weighing a ton
and costing $80,000 or more. In some cases, their pricing reflects the desire to cash on industrial uses, and makes no provisions for the emerging
market of serious amateurs.
So, many of the fully featured programs are priced in the $1,000-$3,500 range. Hefty student discounts are a norm (80-90% off), so if you are a
student or know one, this is a very good option. Otherwise, you might try to bargain / reason with vendors (most of these companies are relatively
small shops and may cave in to popular demand). You can also shell out the money, of course, but it just does not feel right to need $3,000 in
software to operate a $1,500 mill. Bah.
Shop around, try to find good deals, and examine lower cost "lite" versions for the features you might have an use for; some of the more important
options you might want to have in your CAM package include:
- Rotary axis machining modes:
If your machine does not support a rotary axis, this is obviously an unnecessary expense - but if it does, be sure to confirm that the version of
a CAM program you are considering will be able to accommodate the types of machining you anticipate. There are three primary types of fourth axis
cutting - and not all applications support them all.
-
Indexed fourth axis cutting (X-Y-Z motion, A constant):
In this mode, the application lets you specify a fixed angle from which which you want to cut the part at the moment, then performs regular
three-axis X-Y-Z milling without further rotating the workpiece through the process. Once done, a different discrete angle might be assumed
or manually dialed in, and cutting from that new angle may take place. This repeats until all sides of the part are complete.
This mode is particularly useful when cutting parts with two or more distinct, discrete faces - for example, a two-sided PCB, a tire, or a
cube with screw holes on multiple sides. This is the most rudimentary type of fourth axis milling, and one that may be easily approximated
without native support for such operations in your software, too: you can simply rotate your 3D model in a CAD application to a desired angle,
save the data, load it into the CAM program, make sure that the same angle is dialed in on the rotary axis, and commence cutting - then rinse
and repeat until all the desired angles are done. This fully manual approach might be sometimes cumbersome and is somewhat error-prone - but
certainly doable.
This illustration shows an example part that would respond well to indexed rotary cutting from several discrete sides:
| |
|______| ^
| | |
\ / z
||
:: (x) y -->
::
Side A
_
__ ____________| |_
| |_| | -.
| |_ \
|_______ (O) _| Side B : A = const (while side is machined)
\ | /
\____________| <-'
Side C
- Lathe-type fourth axis cutting (X-Z-A motion, Y constant):
In this mode, the application will rotate the workpiece in A axis while the cutter, locked to a single Y position, moves sideways and up / down
along the rotation axis, removing material from the top.
This mode of operation is similar to the concept of a lathe, and makes it possible to quickly achieve high-quality, seamless finish on
cylindrical shapes and other objects that do not have well-defined, planar faces. Examples include shafts, threads, rings, and so forth. The
mode is somewhat more useful for artistic work, and less so for everyday robotics, although does come handy from time to time, for example
to make custom worm drives - and unlike the previous rotary axis cutting method, it cannot be conveniently implemented without proper
software setup (though it can be often approximated by cutting the workpiece from anywhere between 4 to 16 sides, albeit imperfectly).
This illustration shows a shape that would respond well to continuous rotation X-Z-A cutting:
| |
|______| ^
| | |
\ / z
||
:: (x) y = const
::
.--. .--.
.' |_| '. -.
/ \__ \
| (O) _) : A
| | /
\ _____.-' <-'
`.___.'
Some programs further permit the fixed tool position in Y axis to be offset from the center of rotation by a certain amount. This is useful
for operations where more sophisticated off-center features need to be machined without switching back and forth between lathe and indexed
cutting.
- Fully simultaneous four axis cutting (X-Y-Z-A motion):
In this mode, the tool moves in all linear directions, and the part is being rotated simultaneously, making it possible to achieve all types
of complex geometries, particularly various eccentric shapes, off-center holes, and so forth. Compared to varieties of milling restricted to
motion in three axes, generation of optimal paths for true four axis milling is far more algorithmically challenging, however - so not all
applications offer it.
Having full support for the first two modes, and the ability to mix them to achieve an approximation of true four axis cutting is important
to fully utilize your rotary axis. A real support for simultaneous four axis toolpaths is a nice touch, too, as it may simplify some processes
by the virtue of not having to manually define machining angles, offsets, and regions for complex parts - but don't count on having a real use
for it very often.
- 3D milling strategies and optimizations in three axes:
There is a large number of various milling strategies available in contemporary CAM programs - starting with 2D motion methods for engraving and
cutting out shapes in sheet material; through 2.5D options, where in addition to moving in two dimensions, the cutter also assumes two or more
preprogrammed Z positions to cut at various depths; and finally to 3D methods that enable seamless modeling of complex features by unconstrained
motion in all axes.
Of all these, if you have a semi-competent CAD program, only 3D strategies are of significance for typical robot-related work - and only some of
them, too, as CAM applications tend to boast largely redundant variations of similar algorithms as wholly separate methods. To make comparisons
harder, naming conventions for these toolpath strategies are not normalized, and every vendor comes up with own lingo to refer to the same set of
concepts.
Regrettably, "lite" versions of most CAM programs have crippling limitations on the types of toolpaths generated, so figuring out what is
available in the product you are considering is an important and difficult step. The three core methods that are of great value in robot work and
many other types of machining are:
Well, that's the most important trio; everything else is likely a variation of these methods.
For all cutting strategies, it is also worth determining what types of toolpath optimization and grouping is enabled in the program. The
following illustrates the process of Z slice machining of two holes in a workpiece; the process on the left is how a nominal cutting order
would look like with no optimization (it involves a large number of back-and-forth movements between two cutting sites); the process on the
right is optimized more wisely:
-- 2 -->
<-- 4 --
-- 6 --> -- 3 -->
____ _______ ___ ____ _______ ___
| -1- | | -3- | | -1- | | -4- |
| | | | | | | |
| -5- | | -7- | | -2- | | -5- |
| | | | | | | |
`-----' `-----' `-----' `-----'
Many, but not all programs feature such optimizations. DeskProto, for example, does not.
- Selective machining features:
In addition to having control over how the material is being removed, it is also very important to be able to tell where the process should take
place to begin with - and which regions should be off limits for the cutter. For example, after cutting the entire part with a large diameter
tool, you may want to mount a small one just to machine some holes and narrow valleys on the part. Since the second cutter is small and fragile
(so it needs to be operated slowly and toolpath pitch must be small), it would take forever and be a huge waste of time to run it over the entire
part just to work on features limited to less than 1% of part's surface area.
It is very useful to have a program that supports these milling region definition strategies:
-
Manual region selection:
At the very least, the application should have the ability to restrict toolpaths to a custom rectangular X-Y-Z region on the model; and
it is very beneficial if the application offers other X-Y section definition functions, such as freehand curves, circular regions, etc - or
lets you import such region definitions as curves from your CAD application. The ability to exclude sections within a selection is also useful
(supported by VisualMILL, but not
Mayka).
This is a critical feature; if absent from the tool, you will have a great difficulty working with large molds for multiple parts, and
you will have to dedicate a lot of forethought to compensate for its absence during part design stage.
-
Angle- or feature-dependent region selection:
Another relatively useful feature is the ability to specify surface analysis property ranges that need to be satisfied in order for the
region to be automatically selected for machining. Some applications permit you to restrict machining to horizontal or vertical surfaces only
(e.g., Mayka); other tools may simply let you specify an arbitrary range of angles to include in or exclude from the process (VisualMILL).
Several tools can also automatically machine features such as sharp corners or narrow valleys, which is sometimes useful for accurate
finishing operations.
Not having any of these automatic region detection features is not a disaster, but they tend to save time every now and then.
- Residual machining:
Several programs let you keep track of the material removed in previous operations, and only machine the parts in regions that were not
adequately machined before, and where residual material is still present; so, if you want to process the same material with two tools, one
of which has a smaller diameter and may be able to reach new locations, you do not have to select them manually.
In theory, this is a great feature; in practice, your mileage may vary. Some programs tend to be fairly inaccurate with the workpiece models
they use for such calculations, making it not particularly useful for high precision work; other programs are often just unbelievably slow
once this feature is engaged. It makes sense to try it out in demo versions, and see how it fares. If well, consider it a plus (but one that
takes a back seat to constant surface distance machining or feature-dependent region selection mechanisms mentioned earlier); if it does not
work well for you, do not lose sleep over it, and do not be tempted to overpay.
- Arc interpolation:
G-code contains provision for circular, helical, and spiral movements of the tool, and many CNC controllers understand and interpret these
instructions in a manner optimal for the hardware in question. A majority of consumer CAM programs, however, defaults to outputting linear
movements only -
meaning that every arc movement is broken up into dozens or hundreds of small linear steps, inflating NC program size, impairing look-ahead
processing on machine controllers, and potentially introducing needless vibration.
Depending on the part machined, the ability to use arc interpolation (codes G02, G03) may speed up the cutting process by 10% or so, and make
it easier on the equipment. So, some of the higher quality applications (VisualMILL, Mastercam)
permit you to either simplify toolpaths by
detecting and merging together arc-like movements in already generated toolpaths, or to natively output arc motion instructions for certain
toolpath strategies.
If your machine does not support G-code, or does not support arc interpolation, you simply have to live with linear interpolation only; but if
hardware support is present, it makes sense to shop for a program capable of utilizing it.
- Cutter shape and collision detection management:
There are three most common types of cutting tools that you will be using almost exclusively - and these should unconditionally be supported by
your software of choice:
There are several other types of mill types that might be supported by CAM applications, including conical mills (aka v-mills, vee mills) used
primarily for engraving and jewelry work; disk (face) cutters used for stone work and slotting; tapered end mills that offer improved strength
(but cannot be used to navigate narrow slots and holes); burrs for finishing sharp edges; reamers and drills for hole cutting; and more. Neither
of these are particularly useful in all-around work, and so having software support for them is of little or no significance.
Tip shape aside, once an end mill is mounted in the machine, the whole setup may actually look this way:
| | <- tool holder
|______|
| | -.
| | <- end mill shank |
| | |
\ / <- shoulder angle |
|| -. |- tool extension length
|| <- end mill neck | |
|| |-- reach length |
:: <- cutting length | |
:: -' -'
For many operations, no consideration needs to be given to the overall geometry of this assembly, operator error detection aside: if you
account for cutter length properly when designing the part, there is no need for the software to keep track of it. If you do not, and non-cutting
parts could end up colliding with the workpiece, you will be forced to redo the design anyway, regardless of whether the software stopped the cutter
from wrecking your workpiece or not.
Having a method to quickly check for problems is useful, to be sure, but in my experience, mistakes are not common - plus, there are many other
considerations for which the program will not account for (such as collisions with workpiece holders, mill table, rotary axis unit, Z0 sensor,
loose hand tools, detached workpieces, vacuum cleaner heads, etc), so you still need to be careful.
That said, there are some operations where spindle assembly collision detection is indispensable - particularly if the program has only
limited abilities to define freehand cutting regions and the like. In cutting processes that use multiple tools, some of which may be longer
and some maybe shorter, it is very helpful to be able to avoid collisions without having to define operation boundaries very carefully by
hand, and without having to design all of the part for the shortest cutter used.
Because of this, it is nice if the program permits a precise shape of the cutter and tool holder to be programmed in, and is capable of
carrying out collision detection to automatically stay clear of trouble; however, for this to be meaningful, you should be able to define
all of the following:
- Cutting length,
- Total tool reach length,
- Total tool extension length,
- Shank diameter,
- Shoulder angle,
- Tool holder diameter.
In many cases, it's the collision with tool shoulder that helps the most; a program that detects tool holder collisions only is of less
value here, so read the fine print.
- Cutting direction control:
Although of lesser significance when working in easily machinable prototyping plastics, the ability to carefully control how the flutes cut the
material may noticeably reduce stress and vibration, and improve surface finish, in light metals, rigid plastics, and other more demanding
stock.
In conventional (upcut) mode, CAM software tries to generate toolpaths in
a way that ensures that the material comes to contact with the cutter
on the left side, relative to cutter motion direction (assuming the tool rotates clockwise). This causes uncut material in front of the cutter
to be removed more gradually and smoothly, which requires less machine or tool rigidity - but has certain undesirable side effects, most notably
increased friction and worse surface finish.
In climb (downcut) mode, the software would aim to get the workpiece contact the cutter on the right -
which is more demanding, as cutting begins
more abruptly - but if the material, tool, and mill are rigid enough, affords higher machining speeds and better finish quality.
Lastly, in meander (bidirectional) mode, the software simply generates toolpaths with as little air travel as possible, paying no attention to
cutting direction. This is sometimes faster, but also more likely to leave subtle tool marks because of the differences in how the tool
interacts with the surface depending on its motion pattern.
- Workpiece approach method:
By default, many programs will generate toolpaths that simply have the tool plunge vertically to begin machining a new region. Unfortunately, in
contrast to drills, end mills are generally far more efficient cutting sideways than moving down, so the initial impact, if done at the speed
that is normally safe while the cutter is moving sideways, may break the tool, or just leave an unnecessary tool mark.
There are two basic ways to compensate for potential problems; one is to let the user specify a reduced approach feed rate for these entry
operations, so that the approach is more gradua; another is to make the entry at a certain angle, over an area that is already cut (or will be shortly removed). It's good for the
software to support at least one of these methods.
- Cutting visualization:
Most CAM programs contain some tools to visualize the result of a cutting process, and quickly check it for uncut areas and other errors. This
is an extremely useful feature that saves time and money, and sometimes alerts you to geometry errors, software bugs in CAM software, or just
typos made when setting up cutting processes. It can be made even more useful in three important ways:
- Having the ability not only to see the final result, but also to see the cutting process in time lapse mode, makes it possible to spot
problems such as excessive chip loads, incorrect ordering of cutting methods, etc.
- The ability to color-code areas where the difference between final machined shape, and the input mesh, exceeds a certain threshold, is great
for spotting small uncut regions you forgot to run through with a smaller tool, or areas where incorrectly entered process parameters
resulted in the cutter plunging through an important feature.
- The ability to run simulations not only for planar three-axis cutting, but also for rotary axis processes, is very valuable. This requires
the program to use more sophisticated logic (such as mesh models instead of 2D voxel depth maps), and hence is not included in some of the
lower-end applications.
- Industry-standard input format support:
Make sure that the program will be capable of importing data produced by your CAD applications. Most common formats include IGES and STEP
(vendor-agnostic), DXF and DWF (AutoCAD), 3DM (Rhinoceros), and STL (3D Systems, open standard). Most of them support complex non-linear 3D
primitives such as arcs or NURBS objects that enable complex shapes to be reproduced very faithfully; but STL and some less common formats are
limited to triangulated mesh data only.
Internally, almost all programs convert input data to meshes upon load anyway.
Oh well. Quite a list, eh? But that's pretty much it.
As mentioned through the text, some of the popular vendors of better featured general-purpose CAM applications include DeskProto,
Mayka, VisualMILL / RhinoCAM,
Mastercam Mill, madCAM, and quite a few more; search
around, grab evaluation versions, and toy with them as much as possible.
Based on my experience with evaluation versions of these apps, I would recommend VisualMILL and Mayka the most. VisualMILL has an excellent choice
of toolpath strategies, generates toolpaths quickly, and can perform arc interpolation - but has some minor glitches here and there. Mayka has a
responsive UI and very few bugs; it is, however, slow with some toolpaths and has inferior region selection
capabilities. On the subject of bugs, I advise against DeskProto, primarily because of odd limitations and erratic toolpaths I encountered.
Of recent, Roland introduced their own rather pricey software, SRP Player Pro,
to go with many of their milling machines. I looked at their detailed
usage tutorial posted on the web, and it seems to be behind VisualMILL on many counts - but maybe isn't.
6. Buying cutters
There is a vast selection of end mills available from multiple manufacturers, and navigating the catalogs might be somewhat overwhelming. Given
that many of them are priced in the $10-$40 range, you can afford to make some mistakes, but making too many of them will simply hold you back on
making the parts you want.
For starters, this illustration outlines the anatomy of a typical cutter:
.----------------------- total length ------------------------.
| |
.- cut length -|
| |
_ __________________________
| | \
shank | | --------------------~~~~~~~~~~~~~~. -.
diameter | | \ \ \ \ \ \ \| | cutting diameter
| | --------------------~~~~~~~~~~~~~~' -'
|_ |__________________________/ `------ n flutes (helix)
angle specified
| |
`--------- reach length ----------'
Some of the defining qualities of modern end mills are:
-
Material. End mills are typically made either from very strong cobalt steel alloys (denoted as HSS), or from tungsten carbide in a cobalt
lattice. The latter option is considerably harder and more wear-resistant - and today, priced only about 25% higher than HSS cutters in the
ranges of interest to benchtop manufacturing. The downside of carbide is that it is more brittle than high-speed steels - so if dropped or
subjected to excessive loads, it will fail more spectacularly. Still, since carbide offers longer tool life and often better surface finish
quality, it's pretty much a no brainer - shop for carbide.
-
Coatings. To reduce surface friction and further improve hardness of carbide cutters, their surface may be additionally coated with thin layers
of ceramic materials. The most common contemporary coating is titanium aluminium nitride
(TiAlN, aka AlTiN), which gives the tool a dark
bluish-gray hue, and enables machining speeds up to 15-20% higher than with uncoated tools - usually at a price premium of under 5%. Some of the
other, less common coatings of slightly different properties are titanium nitride (TiN), titanium carbon nitride (TiCN), or chromium nitride
(CrN). It is a good idea to go for coated tools where possible, as there is pretty much no downside.
A special class of remarkably expensive tools uses diamond coatings, which is said to improve tool life very dramatically - but these come at
ridiculous premiums (500% - 1000%).
-
Tip geometry. As discussed earlier, the tools of use in precision workflows are flat tip, ball end, and corner radius cutters, preferably with no
taper nor other inventions of this sort (taper improves tools rigidity, but is of limited use in complex molds). Flat tip tools are definitely of
most use for mechanical parts.
SQUARE BALL CORNER RADIUS CORNER RADIUS DETAIL
: : : : : : | |
: : : : : : | corner | Flat section diameter
| | | | | | |.... radius | = tool diameter - 2 *
| | | | | | \ : / corner radius
| | \ / | | `-:________________.-'
|__________| `-.__.-' `.________.'
-
Cutting diameter. End mills come in cutting diameters from 0.05 mm (thinner than human hair) to 50 mm and more. For most intents and purposes,
cutters below 0.4 mm or so are just not very practical, and over 8-10 mm, too big to mount and meaningfully use on benchtop mills. I use
1 mm cutter for various types of finishing work (fine detail, screw holes, etc); a robust 3 mm cutter for all general-purpose roughing,
contouring, and finishing of molds; and a nearly indestructible 6 mm cutter for quick roughing of large-volume parts.
-
Shank diameter. Diameter of the tool on the side it is mounted in the holder. On almost all the cutters in ranges of use to the tasks discussed
in this guide, this is either 3, 4, or 6 mm (see notes on CNC mill selection criteria). Most cutters have perfectly cylindrical shanks, but some
may be shaped to accommodate various additional slippage-minimizing grip devices. For benchtop milling with small to medium diameter tools, such
features do not matter a lot, though.
-
Cutting height. The height of cutting blades determines how far the tool may be driven into material in Z axis in a single pass. Most smaller
tools are typically driven less than their diameter into the workpiece in roughing processes, as going much further may exert too much force on
the cutter, and would require speed and chip loads
to be reduced. Since the part with a blade is structurally weaker than the remainder of the shaft, keeping it only as long as necessary in fragile
small diameter tools makes sense.
- Reach length. This parameter describes the height of the cutter through which the tool does not exceed its nominal cutting diameter (and hence
may be safely driven down narrow, vertical holes or slots).
___________________
| `---------------~~~~~~~~~. This tool has a long neck that makes it capable of reaching deeper than the
| \ \ \ \ \| height of the cutting blade itself.
|___________________.---------------~~~~~~~~~'
.-----------------------------------~~~~~~~~~. This tool has a cutting diameter identical to shank diameter, making it capable
| \ \ \ \ \| of reaching to a depth equal to how far the tool extends from the holder.
`-----------------------------------~~~~~~~~~'
__________________________________
| `~~~~~~~~~.
| \ \ \ \ \| This tool has no neck, making its maximum reach equal to cutting height.
|__________________________________.~~~~~~~~~'
Since much of your work may involve machining deep, straight pockets or vertical part sides, it is important to get tools of sufficient reach. In
my experience, for all-around cutters (3 and 6 mm), at least 30-60 mm is strongly desirable (less if you have a mill with a small Z movement
range, of course).
For tools used to drill fine holes and other detail, at least 10-15 mm is appropriate. Be careful, though - note that small-diameter tools
become wobbly and prone to breakage if made too long. Reach of 10-15 mm on a 1 mm tool is acceptable; 30 mm, on the other hand, requires the tool
to be operated extremely slowly to prevent breakage.
-
Total length. Self explanatory. With small precision cutters, the only considerations here are that if your mill has a limited Z clearance,
you obviously do not want to
buy a tool that would further restrict it by sticking out too far and obstructing work area when spindle is fully retracted in Z axis; and
consequently, if you have a generous Z clearance, you might want to keep the collet at a comfortable distance from the workpiece, rather than
sticking with stub length tools.
Typical mold milling cutters have lengths of 63 to 75 mm; variants of 80, 100, 150 mm, or more, are also available, if more pricey, but you
probably don't have to go there. Shortest cutters still useful for working on top surfaces or in gently curved valleys are about 38 mm long
- but that means only about 2 cm between tool tip and a large and unwieldy collet assembly.
-
Number of flutes. The fewer flutes, the less cutting action can be carried out per every tool rotation, and the more coarse surface finish
will be. The more flutes, the more cutting takes place - but the fewer space is available to evacuate removed material. When working with
easily machinable prototyping materials, 4 flutes are often optimal (where available). For very hard materials that need to be machined slowly
(and hence produce a very low volume of swarf), up to 8 flutes for all operations make sense. When machining aluminium, elastomers, wood, or other
materials that produce lots of pronounced, large-size swarf, two or three flutes might be more suitable for best performance (and some single
flute tools are available, too!).
-
Helix angle. Here, zero degrees means perfectly straight, vertical flutes. Low angles (0-15 degrees) evacuate material fast, which is important
for aluminium and elastomers, and sometimes produce better surface finish in malleable materials. Medium angles (30-50 degrees) reduce cutter
stress and vibration, sometimes enabling it to work faster and achieve better surface finish in general-purpose uses. High angles (60-70 degrees)
are for gentle machining of very tough materials.
-
Center cutting ability. Most of the cutters in the ranges you will be dealing with have bottom blades that extend through the entire mill
diameter, and are capable of competently (though slowly) removing material if driven straight down into a workpiece (for example, to drill a
hole). That said, some models, particularly miniature cutters (below 0.2 mm or so), may not have a geometry that permits this type of cutting,
and need to enter the workpiece at an angle. These will be almost certainly clearly denoted as "not center cutting" in catalogs.
This limits their applications, and requires careful software compensation to minimize the risk of tool damage - so avoid such tools unless
absolutely necessary.
(Confusion exists on some CNC forums on whether some types of mills - for example with a particular number of flutes - are always / never
center cutting. There is no such dependency in contemporary end mills, however.)
Various other fancy features can be seen on some cutters: coolant holes, chip breaker patterns (roughing mills), variable helix angles, and more.
Neither of these are particularly useful within the scope of this guide, though. Vanilla mills typically cataloged as finishing cutters are optimal
for all precision processes.
There are quite a few end mill makers around the world. Some of the most reputable names, with best selection of precision mold machining tools,
include Hanita and, somewhat more local to Europe, Nachreiner.
Hanita products are distributed in the States by regional Kennametal representatives (just look up your state, and give them a
call); there are multiple distributors in Europe, and I had best experience to date with Industrial Tooling
Corporation. They have extensive stocks, superb customer service, and ship cheaply and promptly (by comparison, our local representatives had me waiting several months
on a single order once). Nachreiner also has a network of representatives in many parts of the world, although my experience here is limited to
Matbor - unlike Hanita reps, they are OK, so I had no reason to look elsewhere.
In addition, in the States and some other parts of the world, there is a fair number of other brands to choose from; US examples include
Cobra Carbide and Harvey Tool. In my experience, Cobra Carbide has a
spectacularly poor customer service, but a great selection of quality basic end mills at very competitive prices. Harvey Tool looks good, but is on the
pricey end - and I had no direct experience with them. Lastly, MSC Direct carries a decent selection of mills
from several manufacturers.
In the States, there is a somewhat greater selection of imperial size cutters, compared to metric - but this is, thankfully, changing. I would
generally advise against using imperial measures for precision work, as it quickly gets weird and cumbersome (unless you just love converting 3/64 to
decimal fraction and back); but I am a metric system native, and so YMMV.
Catalogs of said manufacturers can be found here:
A barebone set of cutters for working in plastics might be:
- Hanita 7N2201021 - square, 2 flutes, TiAlN, diameter 1 mm, reach 10 mm, length 50 mm
Price: $35
This is a good, albeit somewhat pricey, cutter for low-speed, precision machining of small features, such as gearwheel teeth, very small screw holes
(1.2 - 1.8 diameters needed for 1.5 and 2 mm screws), slots, motor shaft mounting holes (1 - 2 mm), and other fine detail. Reach length of 10 mm is
very generous, but small enough to make the cutter reasonably easy to handle. It does not tolerate experimentation well, though - play by the book
or lose $35. Variants with 8, 12, and 15 mm reach lengths are also available.
- Cobra Carbide 24452 - square, 4 flutes, TiAlN, diameter 3 mm, reach 75 mm, length 75 mm
Price: $15
The baseline cutter for almost all operations in my workshop. A great and robust choice for roughing and finishing in prototyping materials. It
can take a lot of abuse, can reach real deep, and removes material efficiently. You can get two, as you will likely be tempted to experiment a bit
- and breaking this one won't be too painful.
- Cobra Carbide 25454 - ball, 4 flutes, TiAlN, diameter 3 mm, reach 75 mm, length 75 mm
Price: $23
Good all-around cutter for working on organic shapes, or as a roughing end mill for molds where using a square cutter all the way through results
in undesirable tool marks.
Depending on the projects you plan to be working on, you might also want to consider:
- Hanita 7N2202041 - square, 2 flutes, TiAlN, diameter 2 mm, reach 30 mm, length 75 mm
Price: $35
A great cutter for medium precision work, including 3 - 4 mm screw holes, many slotting operations, etc. It is too large for making small gearwheels
and so forth, but can be operated much faster, and cut much deeper, than 1 mm cutters. You might also want to consider 1.8 mm diamter, 20 mm reach
cutter instead.
- Hanita 463200400RT - square, 2 flutes, TiAlN, diameter 0.4 mm, reach 1.5 mm, length 38 mm
Price: $15
A low-cost cutter for (shallow) machining of very fine features and routing in relatively thin material. Might be of limited use in medium scale
projects, but it will give you a good opportunity to explore the fine machining capabilities of your unit, and to experiment with very small
designs powered by pager motors, etc. Note that unless you play by the book, you are almost guaranteed to break it right away. There are also
0.4 mm diameter, 4 mm reach; or 0.6 mm diameter, 4 or 6 mm reach cutters available from Hanita, more expensive but more useful for more complex
gears.
- Cobra Carbide 24540 - square, 4 flutes, TiAlN, diameter 6 mm, reach 75 mm, length 75 mm
Price: $28
A good roughing cutter for large size, large volume objects, assuming you want to do this type of work. This cutter is nearly impossible to
destroy when working in prototyping materials on medium power mills, so buying one is enough.
- Cobra Carbide 25534 - ball, 4 flutes, TiAlN, diameter 6 mm, reach 75 mm, length 75 mm
Price: $28
Good roughing and finishing cutter for medium to large volume objects with curved, organic shapes. Like the previous one, nearly indestructible.
Wood and metal work might benefit from a different set - but for most intents and purposes, you should be off for a good start with this selection.
When browsing through the end mill catalogs, you might feel like a kid in a candy store - but do not be tempted to get one cutter of each variety
just to "try it out". For almost all materials, 4 and 2 flutes, low / normal helix, TiAlN cutters of standard geometries are best, and these probably
occupy 3 pages or so in a typical catalog. For aluminium, wood, rubber, low helix angles and fewer flutes are better, and these will have their own page,
too.
Once you have a set of cutters decided upon and ordered, it is important to revisit the topic of cutter mounting options - and order the necessary
tool collets for shank diameters you intend to use. Standard collet manufacturers are easy to find, so just Google around. As noted earlier, my
source of choice in the States is Techniks USA - they have affordable ultra precision ER16 collets, and ship
quickly. As a general recommendation, it is advisable to buy collets with a lower end of the accepted tool diameter range matching the tool you
intend to use (for example, 3 mm tool should have a 3.0 - 4.0 mm collet), as this results in improved accuracy.
When working in prototyping materials with precision cutters, one collet is likely to last pretty much forever, unless you manage to mount them
improperly (which is pretty hard, but some people manage to pull that out); so, no need to stock up - get one of each size you want.
7. Getting stock material
Milling machines are not fussy, and will cut almost anything that is rigid enough to stay in place, and softer than the tool itself. Still, some materials
produce better results than others. Some of the canonical examples of materials that are worth machining include rigid polyurethanes (PU), epoxies,
and polyesters; acrylic glass (demanding by the virtue of being prone to stress cracking - but doable); a variety of hard woods, such as cherry, maple, oak,
pear, apple, jatoba;
aluminium, brass,
and other softer metals and alloys; plaster; hard waxes; PCBs; and quite a few more examples of lesser importance to robotics.
Examples of common materials that machine with greater difficulty or to lower quality finish include malleable thermoplastics, such as polyethylene
terephthalate (PET), polycarbonate (PC), polyvinyl chloride (PVC); rubber and other elastomers, unless frozen; typical varieties of plywood; expanded and
extruded polystyrene foams;
iron, ferrous steels, and other hard alloys; stone and glass. Now, do not get discouraged -
materials that do not machine well can be still be processed using a CNC mill, just not directly; for example, rubber can be cast from a liquid resin
using a machined mold, while
thermoplastics, sheet metal, or even wet paper, can be stamped using a two-part die.
Of all the directly usable materials, because of superb machinability and a wide variety of favorable mechanical properties, rigid polyurethanes and
epoxies are a primary choice for
almost all prototyping work - that is, unless you specifically need to take advantage of thermal resistance of metals, or aesthetic qualities of wood. You
can buy various blocks of CNC media based on these plastics. Air or syntactic foams, solid blocks of polymer, or mineral-filled
systems to cheaply simulate a broad range of other materials, are available alike. Brand names include
Precision Board products (from Coastal Enterprises, US-only),
RenShape (from Huntsman,
available worldwide),
Necuron (from Necumer, sold mostly in Europe), several lines of
Axson products
(worldwide), Sanmodur
(from Sanyo Chemical, common in Japan), and more. Said brands are distributed through a number
of resellers, although unfortunately, not all of them advertise or let you browse their inventories on the web - so e-mailing or giving a call to
the manufacturer is often the best way to find out more.
One reseller I had an excellent experience
with is Walco Materials; another web-friendly place is
Freeman Manufacturing and Supply. In Poland, Milar is a good source,
and in the United Kingdom, Mould Life might be a decent pick, too.
If you browse manufacturers' catalogs for prototyping boards, you will likely be overwhelmed - there will be boards of various
hardness, abrasion resistance, temperature resistance, thermal conductivity, and so forth; but don't panic - you do not need to make any tough choices.
The best option is to get a single, common variety of a board that can be machined quickly and cheaply to achieve high quality surface finish; and
then to use a resin casting process to replicate machined shapes in anything from floppy rubbers to bullet-stopping fiber plastic composites.
At first sight, the process of making molds and casting parts using liquid resins appears to be an overkill if you do not intend to start a production
line - a more intuitive choice is to just carve the item you need from the prototyping board itself. Upon closer inspection, several reasons why this
is not a great idea become apparent, though.
Firstly, casting means far better efficiency and lower costs. Machinable media comes
in blocks of predefined size, and you will seldom have a block exactly matching the envelope of each and every part you ever want to make (not to
mention, even if you had, securing it to the mill would not be trivial), so you would end up having to remove and discard a vast majority of a workpiece
every time you need to make a single copy of even the smallest part. Making a mold, on the other hand, requires much less material to be removed, and
often allows the remaining block to be resurfaced and reused; plus, you are free to make as many copies of a machined part as deemed necessary,
without any further waste, tool wear, dust, or noise concerns.
Casting also gives you convenient access to a variety of materials without having to experiment with challenging cutting processes, or wearing out
your cutters. You can make parts from a vast range of liquid resins, and several other materials, without having to worry how tricky to machine they
might be, and what parameters need to be used to prevent tool breakage or other problems.
You always get to work in the same, well-tested
media, even if the final part will be made from concrete mixed with gravel and barbed wire.
Finally, with casting,
you gain the ability to make duplicate parts very easily - including tweaking their mechanical properties following failed experiments, or
using different dyes to find pleasing colors. No need to redo the cutting.
To get started with the process, you need a 25 or 50 mm thick, medium density prototyping board, such as Coastal Enterprises PBLT-48,
Huntsman RenShape BM 5460 or 460,
Necumer Necuron 640, or Axson ProLab 65; these boards trade for about $5-10 per kg, at a density of about 0.6-0.7 g/cm³, and in volumes of
15 to 30 l (a common size is 1500 x 500 x 25 mm). Smaller packages are possible to find, but are grossly overpriced - and given that the material
is used up rather quickly, it does not make sense to take this route unless you are on a very tight budget.
Boards in this range resemble wood, are non-abrasive, fairly lightweight,
robust,
and can be easily cut with a jigsaw. They can be also machined at amazing speeds and produce relatively little volatile dust. Multiple slabs can be
seamlessly glued together to make larger workpieces, too. Although some folks try to keep costs down by starting with other media, in my experience,
it's not worth the effort.
An optional accessory you might want to consider are epoxy or polyester putties that can be used to repair incorrectly cut areas and have
them re-machined without throwing away the
entire block (or to glue together multiple boards or board fragments to construct a larger workpiece); one such putty is Freeman's Quik-Fil,
but a wide
variety of alternatives exist. The putty costs about as much as the board, kg-per-kg, but it often leads to significant
savings - because as little as 5 g will sometimes serve to rescue a large and complex mold that took a good chunk of a prototyping board and several hours
to machine.
Getting about 1 kg of the putty is not a bad idea. The polyester variety
has a fairly strong smell and is flammable, but cures very quickly and costs less; epoxies are slower and more expensive, but more user-friendly. Your call.
Oh, there is one downside of medium-density prototyping boards that you should know about: they do have a subtle grain that yields a slightly matte finish
when casting transparent
resins. Naturally, final parts made out of
hard plastics can be polished to high gloss manually, painted over with a clear coat lacquer, or put in a tumbler - but it takes some
effort and affects dimensional accuracy; plus, the trick does
not work well for elastic, rubber-like elements.
Another option is to apply and carefully buff wax paste or a similar sealant to close all the pores before using the mold; this is a very good option for
smooth and simple
shapes, but might be difficult for molds with tons of fine detail.
When neither of these methods is acceptable, an alternative approach is to make the mold using denser epoxy or polyurethane tooling boards that, when
machined right, yield
a smooth, shiny finishes without the need for extensive postprocessing.
For Huntsman, RenShape 5169 (BM 5272 in Europe) is a good choice in this category; many but not all competitors offer similar products - Necuron
1001 and Axson LAB 850 seem similar, too.
These materials may be around 30-50% more expensive, and need to be machined 20-40% slower, than the boards mentioned earlier, however. Do not buy such
a board right away, and definitely not as your primary machining material - but be aware of the possibility.
When you have the board... well, the next step
depends on the material you want the final part to be made of. For rigid polymers, for example, the usual process is to cut a
positive in polyurethane prototyping board, then produce a negative form with an appropriate silicone resin, and then cast the final part using this
mold and an appropriate resin. Since silicone does not stick to polyurethane and other plastics, only minimal material surface preparation is needed,
and there are very few things that could go wrong; and because the intermediate mold is flexible, demolding the final rigid part is very easy.
This demonstrates a minimalistic process with single-side molds:
.- silicone poured in .- polyurethane poured in
| |
__ v __ __________ v
::| __ |:: |@@@@@@@@@@| rotate ___ ___ ___
::|___/##|___|:: -> |@@@/ |@@@| -> |@@@|__/@@@| -> |##/
:::::::::::::::: |@@@@@@@@@@|
Positive form (PU) Negative cast (silicone) Final part (PU)
Many types of elastic parts can be cast directly using negative rigid molds; and more complex, multi-sided forms (e.g. two halves) can be made where
necessary, too, with
proper holes and pins for perfect alignment and easy pouring of the liquid material. I will go through some examples later on.
Casting chemistry is available from a number of manufacturers, fairly inexpensive, and - as discussed later - reasonably safe. You will need some
additional equipment to make high-quality castings, but nothing excessive: a box of single-use containers, pads, syringes, and a set of large
needles (available from veterinary supply stores); a reasonably precise weighing scale; plus, preferably, a small vacuum pump to evacuate
dissolved gases and trapped air bubbles from resins. We will discuss all these shortly.
7.1. Silicone rubbers for molds
Silicone rubbers are one of the most hobbyist-friendly polymers available. They combine easy and safe polymerization with very good mechanical
properties, such as high tensile and tear strength, dimensional stability, chemical resistance, or flawless temperature resistance up to at least
200° C. They are an excellent material for very accurate, flexible die molds, but can be also used to make final parts such as tires, pads,
transmission belts, and more.
All silicone rubbers are based on a class of organic silicone compounds, siloxanes. In presence of
proper agents, siloxanes polymerize - but depending on the exact composition, there are several ways this process can be triggered. One-component,
room-temperature polymerizing rubbers (RTV-1), commonly employed as sealants, simply respond to air moisture - but they are of little use in mold making,
as they are difficult to work with, cure very slowly in thicker layers, tend to have fairly obnoxious smell, and may remain somewhat corrosive to metals
due to acidic residues produced during polymerization (though some non-corrosive compositions are available, too). Another category, high temperature
polymerizing compositions (HTV), responds to peroxide reactions at elevated temperatures; needless to say, this is also fairly cumbersome for hobbyist
applications.
The two types of two-component, room-temperature polymerizing rubbers (RTV-2) of interest to mold making are:
- Condensation cure compositions use organic tin compounds as catalysts (commonly dibutyltin dilaurate) to trigger polymerization. These are
the most common, affordable mold making silicones, although their performance might be lower than that of the addition cure resins, viscosity
higher, and they might have limited shelf life once polymerized.
Organotin compounds are also somewhat irritant or harmful if misused, and have a slight but not particularly pleasant smell (sometimes likened to
stale beer). In the quantities used, nothing to lose sleep over, as long as you follow certain basic rules laid out later.
- Addition cure RTV-2 rubbers use platinum catalysts to trigger polymerization. Cure rate may be accelerated or decelerated quite
spectacularly by varying temperature within a convenient range.
These compositions generally enjoy superior physical characteristics, including much lower shrinkage while curing and longer shelf life of the
polymerized product, and their components are non-toxic and odor-free - but they are more sensitive to contaminants and incompatible chemicals until
cured. So for example, if you want to dye them, you will likely have to use non-reactive, powdered organic pigments (see later).
The choice between condensation cure and addition cure compositions is largely a matter of personal preference. Addition cure rubbers are at least
about 25% more expensive, but I find them much more fun to work with.
When choosing a silicone resin to use, the type of cure aside, there are several parameters to look for:
- Tensile strength and elongation at break:
When it comes to mold making, you want the rubber to be flexible enough to permit parts to be removed
effortlessly - but it must be stiff enough to maintain dimensional accuracy when laid on a surface and filled with a liquid resin.
There are several indicators of stiffness, not all of which are consistently advertised by all manufacturers; a ballpark estimate, however, may
be trivially derived from specified tensile strength and elongation at break values.
Tensile strength by itself documents how much force per surface area needs to be applied to a standardized test specimen to break it apart. My
recommendation is to look for silicones with tensile strength of at least 3-4 MPa, as it ensures good all-around properties for cast parts - but
the parameter itself is of secondary significance (tear strength is more important).
NOTE: pounds per square inch are used in some datasheets instead of Pascals; 1 MPa is approximately 145 psi.
The other relevant parameter, elongation at break, denotes deformation at maximum tensile strain, usually expressed as a percent (0% is no
elongation).
You can convert it to a ratio (1 + elongation at break / 100%). If this ratio is then divided by tensile strength, you will achieve a semi-decent
indicator of how strongly the rubber deforms in proportion to force applied.
I advise shopping for silicones where this factor is in the 0.8-1.4 range. Rubbers that get closer to 2 are still usable, but might require more
careful mold engineering, and make it harder to pull out certain feats, such as having a protrusion 15 mm tall and 1 mm in diameter or so.
- Hardness:
This parameter is closely tied to stiffness in silicone rubbers, and is often the primary key by which they are sorted in catalogs.
Free-flowing silicone resins typically come with hardness between 3 and 50 Shore A for the cured rubber (Shore A is a durometer scale devised for
elastomers); some harder compositions exist, but they become progressively less useful for general applications due to worse physical
characteristics and very high viscosity. On the lower end of this spectrum, you have chewing-gum-like substances used primarily for special
effects, low load shock absorbing pads, and the like (they may even use Shore 00 scale, meant for gels); they almost certainly fail the
aforementioned stiffness criteria, however.
On the upper end, you will find fairly stiff rubbers ideal for the job, and also great for making softer tires, transmission belts, and similar
elastic components. In theory, anything around 20-25 Shore A should be already stiff enough for basic mold making uses - but I would strongly
recommend looking into the 40-45 Shore A range if possible, because they offer far superior form dimension stability for precision uses.
Also note that hardness and stiffness of polyaddition resins can be trivially lowered by mixing in some silicone oil (though at the expense of
tensile strength),
so if you select a very hard composition, you will be still able to produce soft parts where needed; going the other way round is not trivial.
- Tear strength:
This parameter is a close relative of tensile strength, but describes the force needed to break a standardized specimen by applying a
non-uniform stress to the material, simulating the process of tearing it at the edge. It is a better indicator of mold and part longevity
than tensile strength itself, as the force needed to break the mold this way is much lower, and more likely to be accidentally applied.
Roughly speaking, silicone resins can be divided into "low tear" and "high tear" varieties, denoting how well they respond to this type of
abuse. "Low tear" compositions are somewhat cheaper (10-20%), but molds made from them often barely last enough to make several parts in a row,
and they are not a very good material for tires and other final components that are expected to withstand abuse.
For moldmaking rubbers in the 20-40 Shore A range, tear strength of 10-30 kN/m is desirable (10 kN/m = 57 ppi, pounds per inch).
- Catalyzed viscosity:
Flow and wetting characteristics of liquids are difficult to parametrize, yet very important for casting resins - preparations that flow poorly, wet
molds weakly, and exhibit high surface tension, will be significantly more difficult to work with, as they would trap air in tight spots, and
prevent bubbles from rising to the surface and bursting fast enough. Dynamic viscosity is usually the only parameter
given by manufacturers, and within a specific composition, it usually gives you a good picture of how the resin will perform - but it
does not really enable you to compare the ease of use across vastly different types of resins.
With silicones, you can generally expect viscosities of 10,000 mPa*s to be very easy to work with, and largely self-degassing. Viscosities closer
to 20,000 or 30,000 will require careful application, possibly with a brush, to reproduce intricate details (or a quick round of in-mold
degassing with a vacuum pump). Compositions getting closer to 50,000 - 100,000 end of the spectrum will require vacuum, or a lot of really
mundane and error-prone work; they make sense only if the composition is transparent, and allows you to spot and suck out bubbles as needed.
- Pot life (also known as gel time):
Mixed resin begins gradually polymerizing right away, which results in increasing viscosity. The effect becomes noticeable around 25% through
the "pot life" period; and by the time 100% is reached, the resin is no longer free-flowing and self-leveling, which makes it nearly impossible
to work with.
For silicones, something around 25 minutes might be OK for low viscosity compositions; closer to 40-90 minutes is much better when dealing with
high viscosity variants. In most cases, cure can be easily accelerated if needed, but it's more difficult to slow down - so stay on the safe
side.
- Shrinkage:
As the molecular structure of the resin changes when curing, some changes in volume may occur, most commonly resulting in a slight reduction in
overall volume of the substance.
Typically, prototyping resins are carefully engineered to minimize this effect, and so you are unlikely to have to worry - but it does
not hurt to check.
Different manufacturers seem to have different testing protocols, but the most common methodology test a specimen of 500 x 50 x 5 mm or so, and
examine reduction in length expressing it either as a percentage, or as mm/m ratio (multiply this by ten to get percentage, obviously). Some
companies
tend to cheat a bit (for example, using 4 mm specimens instead, which results in 20% lower apparent shrinkage, as the dependency is roughly
linear) - so be wary.
In general, condensation cure silicones should exhibit shrinkage under 0.6%; addition cure compositions are usually under 0.1%. Try to stick
to products that meet or exceed this criteria.
- Color:
This property is important if you intend to make anything other than molds from the resin itself (e.g., rubber tires). Some casting resins are
white, light gray, or beige; a small number of compositions might be translucent - and all these varieties are easy to pigment any way you
please.
In contrast, compositions that are readily dyed blue, red, or other such color (as an indicator of proper mixing) obviously don't give much
freedom in this department. You can still pigment them black, but that's about it. I would not consider color a matter of top importance, as
polyurethane elastomers are a cheaper way to make rubber-like parts anyway - but something to be aware of.
Other parameters are of less significance, or are not expected to vary much between products within a particular class.
There are several makers of mold making silicones; in Europe, ACC Silicones has definitely the most
interesting range, and I had great success using their products. In the States, these products are marketed as
Quantum Silicones - but unfortunately, my adventures with Quantum's impressively unresponsive
customer service discouraged me from
purchasing from them.
That aside, ShinEtsu sells several very interesting formulations;
Bluestar Silicones (formerly Rhodia) has
a nice array of products available globally, although they do look pale compared to ACC;
Huntsman and
Axson also carry a modest selection of RTV-2 silicones, but nothing of note.
Local manufacturers in the States include
Polytek,
GT Products,
or Silicones
Inc.
On the US market, Freeman Mfg & Supply is a distributor for Bluestar Silicones;
Walco Materials carries several brands, including ShinEtsu.
In the United Kingdom, Mould Life seems
to have some interesting custom products, although again, I don't have any first-hand experiences with that last company.
My top recommendation for an addition cure mold making silicone for people in Europe is ACC Silicones MM 242. It is a
strong, food-grade, hard (40 Shore A) rubber with very low viscosity (~10,000 mPa*s), and long pot life. It is translucent and easily pigmentable,
and tolerates silicone oil dilutions up to 70% by weight, to go to super-soft rubbers and extremely low viscosities where necessary. It has a
fairly weak polyurethane resistance, limiting mold life somewhat - but nothing drastic.
Alternatively, if you want to invest into a vacuum
degassing rig ($200 or
so), ShinEtsu KE 1310ST is another excellent, nearly transparent resin with excellent polyurethane
resistance; it is too viscuous
to use without a vacuum chamber in complex molds, but its relatively high transparency makes up for all the inconvenience.
Non-vacuum users in the States may consider Quantum Silicones QM 237, which seems to be a rough equivalent of MM 242; as mentioned,
I wasn't able to actually order
it in a timely manner and a sane quantity, but you might have more luck. Other than QM 237, I am yet to find a comparable alternative on this market.
Polytek PlatSil 71-40 is a transparent resin with more than twice the viscosity, but may still work well - never tried it.
Rhodia / Bluestar V-340 + CA-45 or CA-55 catalysts (44 and 45 Shore A, respectively) is a comparable opaque formulation, too.
Well, that's it. Typical prices on silicones hover around around $25-$40 per kg (addition cure falls closer to the upper end of this range).
Their suggested shelf life is typically about a year, but if you store
them in proper conditions (tightly closed containers, around 20° C), you can safely assume at least 2-3 years with no significant
deterioration; the primary risk is that when stored in excessive temperature or if exposed to fresh air or UV radiation, they may slowly polymerize.
It makes sense to get at least about 4 kg to begin with - you will burn through it quickly during initial experimentation. If you
want to experiment with softer parts and opted for addition cure compositions, you might
get some 50 mPa*s silicone oil to go with the purchase, too (1 kg will do!). Silicone oil is also a pretty good lubricant for mechanical parts, or
as an agent for sanding and polishing, and costs next to nothing.
NOTE: Most resin manufacturers in the States use a somewhat confusing approach when describing the size of their 2-component resin kits;
"1 gallon kit" usually means 1 gallon of whichever component is needed in larger quantity, plus an appropriate amount of the other component. For
a resin with a 10:1 mix ratio, this means you are buying around 1.1 gal, so the error is minimal; but if the ratio is 80:100, you are likely getting 1.8 gal
instead. Be sure to account for this when comparing prices - quite often, more expensive "1 gallon" kits are actually a better value.
7.2. Polyurethane elastomers
Silicones are one of the best synthetic rubbers available to hobbyists, and an excellent choice for almost all flexible molds. Their two main
weaknesses
are the relatively high price, and the fact that
the high tear varieties that are reasonably easy to pour into a form end at around 50 Shore A (there are several 60-70 Shore A
compositions, but either at unbearable viscosities of 100,000 mPa*s or more, or with poor tensile parameters). In almost all cases,
40-50 Shore A is
more than enough for typical molds, production of some final parts such as thin and small transmission belts, tough tires, or some load bearing dampening pads,
could benefit
from extra stiffness; for reference, car tires and soles are closer to 80 Shore A.
There are quite a few other types of synthetic rubbers, but most of them are not very convenient to make at home, or have other fatal flaws. Polyurethane
elastomers are an important exception. These rubbers easily go up to 90 Shore A while maintaining good elasticity, are readily available as
liquid prototyping resins, and compared to silicone, remain very easy to pour (1000-4000 mPa*s is common); most compositions are also some 25% to 50%
cheaper than addition cure silicones.
On almost all other counts, they are a less
exciting material, to be sure: they bind to many substrates and hence require demolding agents (though it is an advantage when you want to glue
your rubber parts to each other or to something else), the chemistry is a bit more messy, their elasticity
and
rebound characteristics are usually worse, and temperature resistance is weak
(80° C or so is enough to soften them significantly). You do not strictly need to buy any polyurethane rubbers for your initial setup,
but you will probably have an
use for them at some point - to cast rubber-like parts, as a surface coating for rigid parts, or as a material for particularly challenging molds.
Relevant parameters to look for in these compositions are similar to these of silicone rubbers; hardness range of 60-90 Shore A probably makes most sense
(60 resembles a bouncy ball; 90 is closer to a rubber mallet used in sheet metal work, and will be flexible only in relatively thin layers - but can be,
to some extent, machined and polished).
Pot life will be typically shorter (10-20 minutes - stay away from compositions that give you much less), and flow characteristics different, so look for
mixed viscosities under 4,000 mPa*s for convenient operation (around or under 1,500 mPa*s is best). Make sure the product you are looking at is
reasonably flexible -
there should be a decent
tensile strength specified (at least 6-15 MPa for said hardness range), elongation at break should be reasonably high, and no flexural strength should be
given (if there is one, this would imply that a sample specimen breaks when bent). Our crude stiffness ratio should fall within the
under 0.8 or so, and shrinkage should be under 0.3%. Check that the list of recommended applications explicitly mentions
"rubber-like prototyping parts" or "flexible molds", too.
In Europe, the choice was somewhat underwhelming; Huntsman had a nice line dubbed RenCast 6414 with moderate
humidity sensitivity and good cure profile; but it was getting
phased out as I was moving to the States, and had a caramel color that made it difficult to pigment it any color other than black, beige, or such.
Axson
offered a broad range of low-toxicity rubbers such as UR 3450, but likewise, seem not pigmentable. The selection on that
market may have improved in 2009 - if you know more, let me know.
In the States, on the other hand, the picture is more rosy; Innovative Polymers has an impressive
range of elastomers, including clear and easily pigmentable ones: IE-70A is a relatively cheap, pigmentable white rubber that has a somewhat wonky
cure profile (may not cure well on surfaces exposed to air, or if heated up too quickly), and IE-9070 is a more pricey, transparent, vaguely straw-colored
polyurea that is very easy to work with;
Freeman
sells their own range of elastomers such as 1040 (neutral white) and 1050 (transparent pink), but both are mercury-catalyzed; finally, Huntsman sells
RenCast 6401-1, a composition that seems identical to IE-70A, but - again - with a mercury catalyst.
Since you will be making only a limited set of final parts from this material, your uptake will be relatively low - shop accordingly.
Typical advertised shelf lives on these compositions span between 1 and 2 years, but as with silicones, you can easily exceed them with no ill
effects - they are pretty stable, unless overheated, or exposed to moisture, fresh air, or excess sunlight. The price should be around $20-$30 per kg.
Important: some advanced rubbers without mercury catalysts, such as two completely transparent compositions from Innovative Polymers - IE-70AC and
OC-50xx - may be inhibited by platinum catalysts used in polyaddition silicones. Check datasheets carefully to avoid trouble, unless you opted for
condensation cure silicones instead.
7.3. Rigid polyurethanes
A-ha! Rigid polyurethanes are one of the sexiest, most useful plastics you can cast at home. An impressive selection of PU resins is available on the
market, mimicking just about any other common plastic. Formulations with excellent impact resistance, flexibility, hardness, abrasion resistance,
and desired visual qualities (transparent / easily pigmentable) are available.
Some of the parameters defining these materials are:
- Stated purpose:
Amusingly, as with polyurethane elastomers, this is often more telling than any measurements. If the manufacturer hints that the
product is meant to simulate engineering plastics (e.g., ABS) for prototype parts - great. If they instead talk about tooling fixtures, scale models,
and so forth - be wary, as the resin might have some shortcomings that are not evident when looking at cold, hard numbers alone. For example, flexural
strength in thin sections may be disproportionately low.
For the same reason, try to stay clear of resins designated for vacuum casting. On paper, they may seem no different from other compositions, and may
have very favorable specs - but they are very demanding in terms of mixing, degassing, cure profiles, etc. I tried vacuum grade resins from three
different manufacturers, and all of them were extremely annoying to work with.
- Pot life:
Many polyurethane resins react very quickly - pot life between 30 seconds and 4 minutes is pretty common. This may sound like enough if you just want
to pour the resin in a simple mold - but if you need to degas it after mixing, then apply it with a syringe to a narrow, multi-part mold - you will
run out of time. Quickly curing resins are also more exothermic, limiting the maximum size of a casting you can make without overheating the system.
To complicate your life a bit, while silicone have a mostly linear cure profile, polyurethanes are less predictable: some may exhibit a long period of
low viscosity followed by a snap cure, while others may get difficult to handle 3/4 through the nominal pot life. All in all, I strongly recommend
opting for systems that give you at least around 7-8 minutes to wrap things up; 10-20 minutes is even better. Don't overdo it, though: while there
are some resins with pot lives of 40, 60, or even 100 minutes, they take forever to fully cure, and tend to be annoyingly sensitive to moisture.
The total curing time before the part is ready to be used might sound discouraging on these slower compositions (8-24 hours to demold, plus several
days to reach final properties) - but once the resin
is reasonably solid, further polymerization can be safely accelerated by carefully increasing temperature. There are two challenges involved:
firstly, if the resin is still liquid, excess heat may increase cure-related shrinkage, or cause it to develop bubbles as gas solubility decreases,
or some components of the mix begin to boil - so the system should be
allowed to
polymerize most of the way through before you crank up the heat. The other
problem is the phenomenon of thermal expansion - the volume of matter increases with temperature, with very few exotic exceptions.
The usual rate for silicones and polyurethanes is around 0.005 to 0.02% per ° C in each axis. In complex molds with thin sections, this expansion
may introduce stresses that could permanently stretch or otherwise warp the part. For this reason, you should remove the part from its mold when
going over 50° C or so; but you can't do this until the part is cured well enough to withstand this operation.
In the end, you will need to work out the right cure schedule depending on the resin you're using; for IE-3075, one of the resins I use,
60 minutes at room temperature,
followed by 30 minutes at 30° C and 30 minutes at 40° C, seemed to work well for initial cure. The mold should be then allowed to cool
down (putting it on a fan speeds this up significantly; cold water is not recommended, as it causes a very rapid and uneven cooling, which may
contribute to warping). Once this is done, the part can be removed and put in an oven at 60° C for 30 minutes, 80° C for another
30, and 100° C for the last 2-4 hours, to achieve good working properties.
- Mixed viscosity:
You can find systems with viscosities starting in the 50-100 mPa*s range, but there might be some strings attached (such as higher shrinkage or
reactivity).
Resins around 500-1500 mPa*s are common, and very convenient to work with.
I do not recommend going much past 3000 mPa*s or so; polyurethanes behave somewhat differently than silicones, so, say, 9000 mPa*s is pretty
challenging to degas cast right in the comparatively shorter timeframe allotted.
- Hardness:
For rigid plastics, a different scale, Shore D, is commonly used. Typical polyurethane resins span between 50 and 90 Shore D; I
recommend sticking to the 80-90 range, as this usually maps to excellent rigidity, dimensional stability, and scratch resistance. Plastics in this range
are also usually fairly easy to polish to luster.
(For the curious: a basic comparison of durometer scales with example materials can be
seen here.)
- Presence of fillers:
The addition of plastic,
mineral, or metal fillers may improve hardness, thermal conductivity, or abrasion resistance of the resin - and also reduce shrinkage.
On the other hand, heavily filled systems may be difficult to degas and pigment, and may be more brittle in thin sections; shorter shelf life due to
the filler settling down is also common. Because of this, your primary resin probably should not be a filled one - but there are some uses where it
could come handy.
- Flexural strength and flexural modulus:
Flexural strength describes the bending force (per surface area) at which a standardized test specimen yields - the lower it is, the more fragile the
material. Flexural modulus describes the ratio of the bending force to the degree of elastic deformation observed in a test specimen. The
higher it is in proportion to flexural strength, the stiffer the part. A component with a high flexural modulus but low flexural strength is rigid,
but brittle (a good example is a biscuit); a component with low flexural modulus and high flexural strength will not break easily, but will deform
significantly under load (think plastic PETG bottles).
Polyurethane resins vary greatly here, depending on the intended purpose and the additives used. Flexural strength usually varies between 40 and
120 MPa. Aim high: resins under 80 MPa may be fragile enough to be a major limiting factor in some designs; and given the choice, there is little
or no reason to settle for less than 100 (which is roughly equivalent to acrylic glass / polycarbonate - try breaking a CD to get a picture).
When it comes to flexural modulus, chances are, you want your rigid components to, well, stay rigid. Acrylic glass, ABS, and polycarbonate all
are in the 2.5-3 GPa range here; polyurethanes that go into the 2.7-3.1 GPa zone are available and worth exploring. Filled systems that go up to
5-6 GPa are not unheard of, too!
(For the curious: you can see some data on known polymers and composites
on this page.)
Both flexural strength and modulus can be further greatly improved by constructing composite materials using glass or carbon fibers (or shredded
strands), as discussed
briefly in later sections. It is a time-consuming process, though.
- Shrinkage:
Optimally under 0.1%, with the same gotchas as described for silicone rubber.
- Color:
There is absolutely no reason to buy a polyurethane resin that cannot be colored. All white or slightly off-white (light beige or gray, translucent
amber) resins with
no mineral fillers should respond very well to appropriate pigments. You most certainly want to have this liberty - so avoid resins that are
already "helpfully" dyed blue, black, or somesuch; as well as ones with strong natural hues. If the manufacturer says the resin has a color such as
"caramel", "cognac", or "tan", inquire to see how easy it would be to mask this color for your applications, as it's impossible to tell from the
description alone.
Other parameters are usually not consistently provided by all manufacturers (e.g. impact strength is not commonly assessed), or are less likely to
vary significantly (for example, tensile or compression strength or abrasion resistance is only of secondary concern and usually linked to other
parameters within polyurethanes). Typical pricing on rigid polyurethanes matching our needs should be in the $15-$30 range per kg.
Worldwide, Huntsman has a pretty impressive range of rigid polyurethane resins; so does
Axson. In the States, a very interesting range of compositions is available from
Innovative Polymers (once more, a shameless plug for
Walco Materials goes here), and a handful of custom formulations is sold by
Freeman Mfg & Supply. There is also a number of smaller or more specialized shops,
such as Smooth-On, but they usually have a less interesting selection, or exploitative
pricing.
In the United Kingdom, Mould Life predictably carries a broad selection of rigid resins, too.
Although they are priced very competetively, it is usually best to stay clear of resins designated as "fast-cast" or something along these lines;
such compositions are typically meant as a backing
for tool dies and molds, for making quick visual mocks, and other conceptual prototypes - but they are a very sloppy material for engineering purposes
due to inferior mechanical characteristics.
In the States, my top recommendation would be Innovative Polymers IE-3075, which is a hard (80 Shore D), rigid and durable (120 MPa flxural strength,
2.9 GPa flexural modulus) resin with a neutral translucent color and a reasonably long pot life of 8 minutes; it is also fairly inexpensive compared
to most other alternatives, at slightly over $12 per liter or so. Huntsman offers several vaguely comparable resins on the North American market - RenCast
6492, 6470,
6419 - but they are usually not in continuous stock, so minimum order sizes, long lead times, and asinine pricing all apply.
There is also RenCast 6491, which is easier to get - but it's deceptively hard to pigment due to its strongly masking color, and has an uncomfortably short
pot life.
In Europe, the situation is different - although Innovative Polymers do not have any resellers that I know of, Huntsman's RenPIM 5219, also sold as RenCast
5146, is pretty close to the IPI product, and fairly cheap. It has a hardness around 85 Shore D, ~100 MPa flexural strength, modulus of ~3 GPa, 20 minutes
pot life, and a neutral white color that is easy to dye as desired.
RenCast 6491, 5146 / 5219, as well as IPI IE-3075, are all very moisture-sensitive, and benefit from the addition of molecular sieves to the mix (see
later for an explanation what it is, and where to find some). Their cure profile is otherwise excellent: great surface cure, long low-viscosity stage,
good tolerance for heat-accelerated curing.
One of the aforementioned products should fulfill most of your part manufacturing needs, but there are several other resins worthy a mention. For example, you
might want to have a look at Inovative Polymers TP-4020. It is roughly comparable to IE-3075 on many counts, if a bit more brittle (flexural stength 110
MPa) - but because of a composite filler, it has an impressive flexural modulus of around 6 GPa, resulting in unmatched rigidity; and because of a
polyurea chemistry, also a very high temperature resistance. It is especially useful for
lightweight frames, precision gears, hot-running motor mounts, and so forth. It costs about $40 per liter, so it's not exactly cheap in comparison, though.
Other resins worth exploring are transparent compositions; they cost up to twice as much as their translucent or opaque friends, but they have an array of
obvious, decorative or quasi-decorative applications; nothing beats a transparent gearbox. My favorite transparent resin is Innovative Polymers OC-7086 -
excellent mechanical properties (80 Shore D, 110 MPa flexural strength, 2.4 GPa flex mod), nice cure profile, no mercury or other surprises, about
$30 a gallon, slightly under 20 minutes pot life.
Axson PC 521 is comparable, but mercury-catalyzed.
7.4. Alternative plastics: epoxies and polyesters
Polyurethanes aside, there are some other rigid plastics that can be reasonably cast in home workshops.
I find them to be less useful in hobbyist engineering
applications, and I do not think it makes sense to stock up on them ahead of the time, unless a very specific need exists - but nevertheless, they are worth
a mention.
Epoxy resins are a class polymerizing resins commonly used in industrial applications.
Although some significant variations between offered compositions occur, compared to polyurethanes, epoxies are generally cheaper, harder, stiffer,
and
less affected by contaminants than polyurethanes; but they also exhibit greater shrinkage and curing exotherm, are more brittle, less resistant
to elevated temperatures, and more viscuous once catalyzed.
For most part, polyurethanes perform just as good or better than epoxies and are easier to work with; but epoxies can offer better compressive strength
and wear resistance for large parts such as molds or sheet material forming tools.
Epoxy putties and thixotropic pastes are also commonly used for various
repairs - including patching prototyping boards and molds - because unlike polyurethanes, they are not sensitive to moisture and can be worked without any
particular precautions. There are some vague concerns around one of the chemicals used as a feedstock for epoxy resins (chiefly bisphenol A), so be sure
to read the safety notes provided later in this document.
The other super-low-cost alternative to polyurethanes are isophthalic polyester resins. Polyesters are extremely hard (40-45 on Barcol impressor, out
of range
on Shore D), rigid, and pretty brittle (flexural strength 50-80 MPa) - and most importantly, often transparent and crystal clear. They
are a good, low-viscosity alternative for making decorative transparent parts and jewelry; sadly, their brittleness excludes them for some mechanical
uses unless the resin is reinforced with a laminate. Their high shrinkage (5-10% is not uncommon!) makes them nearly useless for
precision work, too. Polyester putties, on the other hand, are pretty useful for quick repairs, primarily because of their rapid cure.
Keep in mind that styrene used in polyester resins is very volatile, flammable, and has a strong, penetrating odor.
Anyway... various epoxies and polyester resins and the likes can be obtained from multiple local manufacturers;
Freeman Mfg & Supply is one of the options if you want to take this route.
7.5. Adding colors to resins
Adding color to silicones, polyurethanes, epoxies, and polyesters is a fairly straightforward task, but there are several considerations that make
it a bad idea to just get watercolors from the supermarket, or paint colorants from the hardware store. Many resins
are sensitive to, or reactive with, substances that cause no problems in more down-to-earth applications. For example, isocyanates in polyurethane react
with water to product polyurea and carbon dioxide bubbles; and also happen to react with certain solvents, surfactants, and inorganic dyes. Polyaddition
cure silicones
fail to polymerize, or polymerize prematurely, in the presence of some common solvents, surfactants, and metal ions. Finally, polyester catalysts oxidize
some dyes, possibly turning reds into yellows, or causing similar surprises.
Since you probably do not want to go through too much trial and error, do not want to have separate sets of pricey pigments for each type of a resin,
and you likely want to be able to achieve punchy, lively colors - my recommendation would be to shop for a proper selection of dry, synthetic organic
pigments from a specialized source. For example, Kremer Pigments, an excellent and affordable manufacturer
easily available in the States and most of Europe, carries a selection of easy-to-mix
studio pigments.
Unfortunately, Kremer's
products are much more expensive
in the States than in Europe, as they are imported from Germany - but I don't know of any other online store with a comparable selection.
They also have a range of similarly non-reactive, extremely bright,
daylight fluorescent pigments in a resin lattice, for somewhat more
expensive, but absolutely stunning colors (this is because these substances not only reflect light, but also emit specific wavelengths when excited by
absorbed light in high-energy parts of the spectrum).
If you intend to work with translucent or transparent resins, you will also need soluble dyes. Although many organic pigments already dissolve in
polyurethane resins, resulting colors might be quite off from what they are in opaque materials (and likewise, soluble dyes may produce brilliant
colors in transparent resins, and really poor hues in opaque ones). Instead of trying your luck, you might pursue two other options: one is to buy raw
dyes, such as ORASOL (also available from Kremer), and dissolve them as needed.
The upside is that you pay less, and the downside is, you get a less
sophisticated selection that might require some mixing to achieve certain shades. The other option is to get a set of pre-made dye solutions, such as
the underwhelming Axson COLORKIT, or much better sets offered by Eager Plastics (US),
ABL Stevens (UK), and many other places. These pre-made solutions will be almost certainly incompatible
with polyaddition cure silicones, but should work OK with polycondensation ones.
Finally, once you are settled with the basic palette, it makes sense to look around: there are some stunning phosphorescent, pearlescent, glitters,
and "raw" organic and inorganic pigments that may yield stunning finishes or simulate more expensive materials; Kremer is one of your options here, but
a better selection is available from Paint with Pearl.
Some general pigment selection tips:
- It is easy to get dull earthy colors from more vivid pigments by mixing them together or adding neutral opacifiers, but it is not possible to make
dull colors more punchy. So begin by completing a competent palette of brilliant, vivid colors before moving on to more artsy, exotic choices. The
aforementioned studio colors are a good starting point.
- It is harder than it may sound to accurately mix high-yield pigments in small quantities to get exactly the color you want. One of the most
notoriously
difficult tasks is getting a decent shade of ruby or violet by mixing red and blue. In addition, some pigments can't be mixed at all: fluorescent dyes
exhibit an interesting quenching effect, where they lose their special properties if used in excess or mixed with each other. So, don't try to
save a buck by buying just sorta-primary red, blue, and yellow dyes, and assuming you would be able to get every other color easily.
- Most synthetic, organic pigments are safe to use in plastic resins (e.g., phthalocyanate, thraquinone, pyrrole, perylene, alizarin, dioxazine based ones). This also includes
metals and other chemicals encapsulated in acrylic or phenolic resins.
Some organic dyes will dissolve or form translucent dispersions in transparent
resins and give beautiful, rich colors. Some will make the resin opaque.
- Many natural organic pigments made from plants or animals are a gamble - and not to mention, they are pretty expensive. I would advise against
going there.
- Some inorganic pigments are safe, particularly the ones based on silica and zirconium silicate doped with various metals, but a good number of them is not.
Titanium white and most iron oxide pigments are OK; Prussian blue is not. Powdered metals are a risk, as some of them may prematurely catalyze
the resin.
- Be wary of pigments that are either known to be outright harmful (check labels), or are based on particularly toxic / bioaccumulating compounds;
the latter, even if not soluble or harmful in their original state, may eventually break down and migrate if exposed to UV radiation or certain
chemicals, so it's best not to take risks. More about this in the "health" section later on.
- Stay away from any ready-made dilutions, pastes, liquid suspensions, etc, unless specifically recommended for polyurethanes - or be prepared for
some nasty surprises.
- Read descriptions for any unusual properties, such as limited compatibility with carrier media, poor lightfastedness, the need for wetting
agents, etc. Be alert.
My recommended choice of pigments is as follows:
- Fluorescent palette, for the road-sign-grade punchy colors:
Kremer 56150 (lemon yellow), 56100 (light green), 56400 (pink), 56300 (orange-red) is a good basic set; additionally, you might want to consider
56450 (violet), 56050 (light blue), 56200 (golden yellow). Pigment 56000 (white) is an interesting animal, too: it's actually translucent and
not masking, but it acts as a powerful optical whitener (and adds the ability to glow in UV light) when added to some other colors.
All these cost about $20 (EUR 10) for 100 g, an amount that should last for years, and are very easy to uniformly disperse in a resin.
Note that there is no "true" daylight fluorescent blue pigment. Most manufacturers produce it by adding optical whiteners and UV-fluorescent
components, resulting in worse performance in daylight compared to yellow or red. Blue, violet, and green pigments may be hence less spectacular
under a tungsten lamp on your desk - they will, however, light up nicely in UV or blue light. A must-have for party robots!
- Studio colors, for the low-cost general, crisp "plastic grade" hues:
Kremer 55100 (lemon yellow), 55300 (dark red), 55500 (light blue), 55600 (dark blue), 55700 (light green), 55900 (violet), plus maybe 55470 (pink)
or 55450 (bordeaux) depending on your personal taste. These generally cost $10 for 100 g (EUR 2-3), with comparable efficiency. They are less striking
than fluorescent pigments (exactly the shades you see in most plastic products around you), and do not glow in UV - but a wider palette and darker
colors are available. Very easy to disperse.
- Opacifiers:
Kremer 46200 (titanium white), 48400 (Mars black). Both have an insanely high yield, so you will never ever run out of them if you get 100 g
or so ($10 / EUR 4). You can use to control the brightness and opacity of a resin ("natural" opaque polyurethane is translucent in thin sections),
to mask out some pigmenting mistakes, and to easily achieve shades of gray. Note that they will be fairly taxing to disperse uniformly in a resin
(2-5 minutes of mixing might be required).
- Assorted individual pigments:
There are several interesting organic and inorganic pigments that nicely complement these basic palettes. One example is DPP red (Kremer 23180,
CI pigment red 254), a deep and pretty hue of red historically used for Ferrari cars, and really striking when polished to luster; another is
alizarin violet (23750, CI pigment violet 5), a rich
cherry-like shade and forms transparent solutions in polyurethanes. Dioxazine violet (23451, pigment violet 37) is a very dark, steel shade, also
transparent; and anthraquinone blue (23100, pigment blue 60) is an amazing steel blue. As a general rule, they will be tricky to disperse, and
sometimes, making a paste with a minimal quantity of a resin or a surfactant might be the only way to properly wet them.
If you shop for these, it's best to read up on standard pigment naming schemes ("Color Index") to avoid duplication, and to look up additional samples
on the web. Some useful notes on various pigments may be found at this site.
It deals primarily with watercolor painting, but has an extensive database of pigment descriptions, CI numbers, and so forth.
- Transparent dyes:
Only if you intend to make clear polyurethane castings. If you want to experiment, grab Kremer 94400 (ORASOL lemon yellow),
94402 (ORASOL gold yellow), 94406 (ORASOL orange), 94412 (ORASOL red), and 94414 (ORASOL blue). You will pay about $10 (EUR 4) for 5 g, but this
amount should suffice for several bucketfuls of a resin. Note that these dyes are pretty challenging to disperse uniformly, and 5-10 minutes of
constant mixing might be required.
Alternatively, you can buy, say, Eager Plastics EP7701: scarlet red, violet, royal blue, lime green, bright orange, lemon yellow (should be $5 a
pop, with a slightly lower yield) - but as noted, these premade solutions will almost certainly not play well with polyaddition silicones.
- Fancy pigments and glitter:
If you have some money to spare, and are curious: Kremer 56550 is a phosphorescent blue dye, 56650 is red; 50440 is a red-metallic pearlescent
pigment that looks pretty stunning, and 50180 is gold. Aluminium-based glitters are 50800 for gold, 50701 for silver; 54850 is fine copper powder
(looks rusty at first, but turns shiny metallic once polished); etc. Transparent powdered glass pigments give pretty interesting effects in
transparent resins, too. Be sure to check out Paint with Pearl store, too - they have
some very interesting pearlescent and metallic pigments for less.
Note that some of the large-grain glass and metal pigments would inevitably settle in a mixture, given enough time. You can either apply them
directly to the sides of a mold, where they would stay; or you would need to wait for the resin to achieve a thicker consistency to prevent
this effect (10000-20000 mPa*s).
As noted, mixing some dry pigments is an art by itself. The best way to go is to first add just several drops of isocyanate (or isocyanate-compatible
solvent / surfactant), an amount comparable with the amount of pigment to be dispersed, and then stir the contents very thoroughly to ensure that all pigment
is wettened with no clumping present (it is very difficult to hunt clumped particles once all the resin is poured in). You can then add the remaining
isocyanate, leave it covered for several minutes to let any residual moisture from the pigment react with the resin, and only then pour in polyol.
In particularly difficult cases, an isocyanate-compatible wetting agent such as Triton X-100 or Surfynol 61 might come handy, and so does a stirrer.
You can also ignore all of the above and buy specialty coloring pastes and dyes from the manufacturer of the resin you intend to use. You will pay
more, the colors are hit-and-miss (for example, Axson's "yellow" is greenish, Huntsman's is reddish; Axson's "red" is slightly violet, Huntsman's "red" is
blood red), their lightfastedness unknown, and selection limited - but it will be more convenient than working with dry pigments.
Regardless of which way you decide to go, you might have a need to employ your dry pigments or dyes to touch up or paint over sections of cast parts,
or to apply certain surface finishes (glitter?) to the material. One of the best ways to do so is to use a clear coat lacquer. You can get them at most
automotive stores, etc.
7.6. Making plastics look like metal
Plastics filled with metallic / pearlescent pigments or flakes look very cool - but they do not look like "proper" metals, unless you count anodized
aluminium as one. A clever way to make plastics look more like the real thing is to fill them generously with fine metal powders (iron and copper work
particularly well). This will initially give them a disappointing look (black for iron, rusty for copper), but if you then polish their surface with an
absrasive, a shiny metallic aspect is soon achieved.
What is less obvious is that it's fairly easy to cover polyurethanes, epoxies, and polyesters with thin layers of actual metal. The usual, hobbyist-friendly
process goes as follows: first thoroughly clean the surface of the part to be coated
(usually with a solvent or a strong acid), then sensitize it with a solution of stannous chloride (SnCl2),
and finally perform electroless plating with copper, nickel, or silver salts (Tollens reaction).
Once a conductive layer is established, the part can be further electroplated if so desired (to skip the electroless plating step, conductive paints may
also be used - example).
I will not be providing any detailed instructions in this document,
but particularly if you are thinking of doing any jewelry work, it might be worth looking into. Electroless
silvering is particularly hassle-free, requiring only distilled water, stannous chloride, ammonium hydroxide, sodium hydroxide, silver nitrate, and some
glucose. Ready-made nickel, cobalt, and tin kits are available e.g. from Caswell Plating, too - but boy, they
can be expensive.
7.7. Creating reinforced plastics
Where necessary, key physical properties of plastic resins can be greatly improved by
constructing composite materials with substances such as glass, metal, carbon, or fabric.
One of the most common methods of producing such composites is laying layers of fine synthetic fabric in a resin to improve tensile and flexural
strength and impact resistance of the final part; sometimes, for simplicity, shredded strands are used instead of a coherent fabric, resulting in worse
properties, but taking away the need to carefully trim and lay out the material.
Typical
materials used in such composites are thin, tightly woven fiberglass, carbon fibers, or aramid fibers (e.g., Kevlar). Polyurethane,
epoxy, and polyester resins can be reinforced alike. Silicone is more difficult, as it would not wet the fabric unless it is pre-soaked in a suitable
non-polar solvent first.
Sheets and tapes of fabric can be readily purchased from a number of regional resellers, with various thickness and fiber layout; one of best known
manufacturers is Hexcel, with a network of distributors worldwide. To get an idea of pricing and selection available, you can visit
US Composites too. Thin bidirectional carbon fabric under 175 g/cm³ is probably most useful in rigid,
precision applications. Polyamide and aramid cloth is more useful for reinforcing elastic parts (e.g., belts, tires).
Another class of composites are "syntactic foams" - resins filled with microscopic hollow spheres, such as glass-based Scotchlite S 22 (bubble diameter around
50
µm). These bubbles may be introduced into resins
in proportions up to around 3:1. Such a syntactic foam would not have better flexural or tensile properties - but is extremely lightweight, and has an
excellent compressive strength, abrasion resistance, and surface aspect, compared to traditional foamed plastics.
Lastly, another curious type of composite material is natural wood, carefully dried and then soaked with a plastic resin. Doing so is a lengthy process
that requires the wood to be completely dry, and the resin to be mixed with a proper penetrating agent, then forced into the material by using pressure
differences (e.g., with a vacuum pump or a pressure chamber). Such composites retain the
appearance of the original wood, but gain high stability, weather, and scratch resistance.
8. A word on solvents
Working on plastics and paints often requires the ability to dilute or remove intermediates from various surfaces. My recommendation would be to keep
reasonably small quantities following solvents handy for all work:
- Isopropyl alcohol: for various cleanups, removal of excess grease, soldering
paste, water-soluble contaminants, etc. Safe on almost all plastics, although might reversibly soften some types of
polyurethane rubber (use this to restore it to
original shape if deformed under strain). Low toxicity in normal use, minimal environmental burden.
Ethanol is a superior alternative, but a pure variety is considerably more expensive due to extra taxes. In some markets, denaturated alcohol is a
good choice; elsewhere, it may contain dyes or aromatizers that make it less useful or nauseating to work with.
- Light naphtha: non-polar solvent for waxes, paints, uncured silicone and other
uncured resins, etc. Will reversibly (and often quite grotesquely!) swell silicone rubber. Toxicity will differ depending on contaminants and exact
composition (e.g., presence of benzene), but OTC solvent varieties should be only modestly harmful; they do have a more pronounced environmental
impact, however.
Tip: if applied to silicone rubber topically, makes it possible to glue it using cyanoacrylate glues, otherwise an impossible task. Some companies
would actually sell you grossly overpriced naptha as a "surface activator" for joining silicone rubbers (I mean, $10 for 20 ml).
Heavy napthas are a good alternative, but take considerably more time to dry.
- Ethyl acetate: dissolves many
plastics, some very quickly (polystyrene, PMMA), some at a slower pace (polyurethane). Useful for preparing plastic-plastic bonds, etc.
Reasonably low toxicity and not a major environmental burden. It is also a good tool for speeding up the degassing process for polyurethane
resins.
Acetone and methyl ethyl ketone are good replacements, but attack plastics more aggressively. They
also happen to be (sloppily) regulated in some markets as precursors to some drugs, sometimes requiring silly in-store paperwork to purchase them.
You might have some specific uses for white spirit, xylene / ethylbenzene mixtures, etc - particularly where lower volatility and longer drying times are
required; but nothing to stock on. Also, note that unlike some other plastics, fully cured polyurethanes and epoxies are nearly impossible to dissolve
with common solvents - so play it safe.
9. Release agents
Mold releases are an important part of the molding process, serving as a barrier to prevent adhesion or chemical interactions between a previously
machined or cast mold, and the liquid resin poured into it. Mold releases are optional for silicone-polyurethane combinations, as the two materials do
not stick or react with each other significantly (but a thin layer of a release agent might still make mold removal easier, prolong its life, and
improve surface aspect of the final part); they are essential with silicone-silicone, polyurethane-polyurethane, and all epoxy and polyester processes,
however.
There is a very broad selection of release agents for various purposes, including systems that form peelable films (polyvinyl alcohol, latex),
hard polishable shells (wax, certain plastic-based systems), temporary dry powder layers (PTFE, zinc stearate), or non-reactive liquids (silicone and
mineral oils, plus many mysterious proprietary formulations). Each of these options is usually available with various viscosities (from water-like for
applying to complex molds, to pastes for maximum efficiency with simple shapes), solvent mediums (for compatibility with different materials), etc.
Of all these types, peelable films and dry powders are not particularly well suited for the processes we are interested in (simply by the virtue of
being fragile and hard to apply), but
beyond this, the exact choice is just a matter of personal preference. For preparing machined masters before casting silicone molds, I would recommend
a low-viscosity release such as wax-based AdTech MR-1 mold release (US only,
works best in a 2:1 dilution with VM&P naphtha), or Huntsman
RenLease QZ5111 (EU only, perfect as-is). Stoner E302 is a good spray-on, easily removable, but non-polishable
option where a satin finish is acceptable; and Stoner A324 can be used to create thick, high luster coats with some practice. Lastly, paste waxes such as
Trewax can be used to obtain final, robust shine for simple molds; epoxy surface coats such as AdTech ES-201-PC also work for this purpose when dimensional
accuracy is not critical, but work best with a paint gun or an airbrush.
For preparing silicone molds to cast final parts, you may find silicone-based Stoner M804 to offer superior performance - it's definitely my favorite;
but E302 can be used as well (A324,
not so much).
As it is probably clear by now, mold releases are available under a wide array of brands - Huntsman, Axson, Freeman, Krylon, Stoner, Partall, CASS / Adtech,
etc. Stoner has possibly the most
impressive selection of and superb customer service (including free shipping on bulk purchases!), but unfortunately, some of their products are not
listed on the Web - you might need to contact their customer service to get a quote and place an order instead.
10. Casting tools and other workshop stuff
All right, enough with the chemicals for a moment.
I assume that you already own, or know how to set up, a basic workshop for electronic and fine mechanical work. The expected equipment includes:
- Small bow saw with metal and wood blades,
- Scalpels or box cutters,
- Heavy duty scissors,
- Small wire cutters,
- Precision pliers, tweezers, etc,
- A set of precision screwdrivers,
- A set of needle files,
- A decent vise and clamps,
- Some reasonably small hobby drill,
- Good, precision soldering iron (Weller WMRP rocks, if you need inspiration).
I also assume a basic understanding how to use these tools efficiently and safely. If this is not the case, stop now, look up additional information
elsewhere, get the missing equipment, and practice a bit.
Some of the more exotic tools and supplies you might want to purchase to make casting and machining easier include:
- Precision weighing scale:
Mixing ratios for all casting resins are typically given in parts by weight, rather than parts by volume, simply
because weight can be measured more reliably and is not significantly affected by air bubbles, temperature differences, etc. You probably
have a kitchen scale already, but for consistent results, it is strongly advisable to get a more precise device. Digital scales with 0.1 or
0.05 g resolution, and capacity up to 1 kg start at about $10-$20 (say, from there), and work
surprisingly well for pretty much
all the uses imaginable; when you need to measure 1 kg or more, which is pretty unlikely, you can fall back to a kitchen scale.
I generally do not recommend settling for resolution of less than 0.05 g or so, as less precise devices would limit your ability to work with
small quantities of resins. For example, on a scale with 1 g resolution, where you need to mix 10 g of an addition cure silicone resin with 1 g
of catalyst, but may easily end up preparing 0.6 g or 1.4 g (both of which will read as "1"), grossly exceeding the specs. This would force you
to prepare, say, 50-100 g minimum even for the smallest job, and throw away the excess - so much for the savings.
Polyaddition silicones and several types of polyurethanes are very sensitive to mix ratios, and will not cure well with as little as 1% off;
other resins are more forgiving, but you should aim to never exceed 2% or so.
- Vacuum pump and hoses:
Casting resins contain small amounts of dissolved atmospheric gases. The solubility of these gases may be significantly
reduced as the resin polymerizes, and so the material may develop tiny air bubbles that may reduce its strength and affect surface finish.
Furthermore, as a result of pouring and stirring, more viscous formulations may develop suspended air bubbles that take longer to emerge and
burst than the resin actually remains liquid; and reactions with moisture in the air may contribute some more.
A way to address all these problems is a process called degassing, where ambient pressure in a container with the resin is quickly and
significantly decreased, as to facilitate a rapid evacuation of all gases from the solution itself; existing bubbles will expand to large sizes
and raise rapidly, and dissolved gases will leave the resin likewise.
Although many resins give reasonably good results without degassing, I strongly recommend degassing all the components prior to mixing, and
doing another quick round with catalyzed resins too, to improve physical properties and mold reproduction without the need for careful
application of the resin.
Atmospheric pressure is about 1.01 bar (101 kPa), and perfect vacuum is 0 bar. Vacuum pumps might have their performance expressed in
terms of the maximum pressure differential they are capable of producing (for example -800 mbar, meaning that the usual final vacuum will be
about 210 mbar on a typical day), or the ultimate vacuum attainable regardless of fluctuations in air pressure (for example, 50 mbar absolute).
Be careful to get this parameter right - the difference between -900 mbar relative and 900 mbar absolute is obviously pretty dramatic; for proper
degassing, you will need a pump capable of getting to at least 20 mbar absolute / -990 mbar relative or so,
preferably in less than a minute; 5-10 mbar absolute might be better.
Depending on your budget and space available, you can either get a dual-stage rotary vane vacuum pump, or a two- to four-stage diaphragm one. Rotary
vane units are more
common, fairly cheap, noisy, and somewhat bulky (well, ever seen a portable compressor?), but they also enjoy higher flow rates in a particular
price range. They usually run wet - with mineral oil serving as a
gas displacement medium and a lubricant - and need to have the oil replaced every few months. The cost is very low - maybe $5 or so - but there is
some hassle
involved. The advantage of being protected with an oil is that any resin aerosols or dusts accidentally sucked into the pump are less likely to
stick to pump components, and can be drained with the next oil change, however.
Diaphragm pumps, on
the other hand, are small, quiet, maintenance free, and can sometimes deliver a higher vacuum - but are more pricey, slower, and much more sensitive
to contamination. They are easier to disassemble and clean if necessary, but it is definitely a more time-consuming and tricky process than just a
simple oil change; you might want to consider an appropriate intake filter with the pump to prevent this from happening.
Rotary vane units are available from multiple sources, as they are commonly used for HVAC servicing. A suitable device should cost around $100 if
you look around - for example, VIOT offers a nice VPB1.5 unit for $117; I use their VPD5 unit, which goes
for about $170. VIOT folks seem to be nice and ship promptly.
When it comes to diaphragm pumps, you can
expect to pay
$200-$300; Gardner Denver Thomas has a nice selection, such as their 70110037
(7011ZVR/2,2/VVN/DC) four-stage unit, which goes to 10 mbar absolute.
Once you select the pump you want, you also need to get a degassing chamber - a container where a cup with your resin can be placed, and vacuum
applied, in a safe manner. You can get one for about $70 from
a place such as Ted Pella, along with a suitable wire-reinforced PVC or polyamide
hose. You can also try building a makeshift chamber, for example from a medium size, robust mason jar - but be wary of the risk of an implosion;
if using glass or rigid plastic, wrap the container in
thick cloth or put it in a wooden box. By the way - don't expect "vacuum" food storage containers to be actually capable of withstanding proper
vacuum - been there, done that, had to collect the pieces.
Along with the pump, consider getting a silicone-based vacuum grease, such as Dow
Corning 891-7. You can use many other greases to seal joints and lubricate o-rings in vacuum chambers, but these formulations last longer
and work better - and because of their high viscosity, non-reactivity, and superb purity, also work very well for non-vacuum applications (e.g.,
temporarily sealing multi-part molds, resealing resin containers, etc).
- Magnetic stirrer (optional):
There are some cases where automated resin mixing is a godsend - for example, when dealing with stubborn pigment dispersions that need constant
mixing for 10 minutes or so; or when trying to minimize air entrapment. Another less obvious case is when you need to degas a resin quickly and
thoroughly - as mixing or
otherwise agitating the resin under vacuum greatly facilitates the process by seeding bubble formation, and bursting bubbles
that already reached the surface. The trick saves you a total of about 2-3 minutes of resin's pot life - you no longer have to mix it very thoroughly
prior to placing it in a vacuum chamber for final degassing, and you need to degas for a shorter time. If you ended up buying any fast-curing
resins (pot life under 8 minutes or so), a stirrer can help tremendously.
One example of a decent stirrer is
Hana Instruments HI190M (under $90); get it and a dozen of stir bars
(e.g., disposable Teflon 2" ones - they are very much
reusable, but you will probably sooner or later lose some by not retrieving them from a resin in time, so better safe than sorry). The device works
in a very simple manner - it has a base unit where a rotating magnetic field is produced (either mechanically, by just rotating a magnet attached
to a small motor; or
electronically, using solid-state electromagnets switched on and off in a sequence); and two small magnets embedded in
Teflon or other non-reactive, non-stick plastic that are thrown into the liquid to be mixed, and rotate in sync with the external field - and
then can be recovered and wiped clean. This allows
the liquid to be stirred in a
contact-free manner, including through the bottom of many degassing chambers, in a very simple and inexpensive way.
If you don't feel like spending another $100+ on this gadget, you can also consider other options: cheap battery-operated hobby paint mixers,
such as this one from Badget ($6) could be probably installed inside
a vacuum chamber; milk frothers with a modified mixing rod could work too. Finally, a small solenoid or an off-balance motor could be placed
inside the chamber to vibrate the container and promote degassing, likewise.
- Temperature controlled oven:
At room temperature, many resins take between 4 and 24 hours to become safe to (gently!) handle; this is sometimes described
as "demolding time" in manufacturers docs - although small and complex parts might be actually still unsafe to remove from molds at that time.
Another 2-14 days must pass for the resin to achieve final physical properties. This process can be greatly accelerated by placing the part in a
higher temperature: a ballpark estimate for polyurethanes is that every 10° C cuts the curing time in half; polyaddition silicones are
accelerated even more.
So, to get your parts in just a couple of hours, you almost certainly want to be able to experiment with increased temperatures. Unfortunately,
the safe range for many resins is very narrow: 60 degrees might be OK; at 90, shrinkage of the resin, or warping due to thermal expansion of
the mold, might be excessive; and clear epoxy
or polyester resins may begin to develop a yellowish hue. At as little as 150 degrees, some plastics may begin to swell due to residual uncured
components - and thermal decomposition takes center stage at 180-200.
You might have some luck using your regular convection oven, assuming it has basic temperature control (well, baking chemicals where you later
prepare food is discouraged), or with one of these cheap tabletop toaster ovens with adjustable temperature (maybe $80 at Wal-Mart) - but it is
a bit of a gamble, as many of these devices offer very sloppy temperature control in the range we need the most - 40 to 90°. For example, my
convection oven
heats up to 90 degrees when set to 60. More importantly, these devices are really not designed to run for, say, five hours, or to keep heat
very well - so you're wasting energy and risking equipment failure or worse.
Still, if you want to take this route, you can - just be sure to buy a meat thermometer (an old-school, analog, all-metal one) and put it inside the
oven, then try to be around through the process.
A better option is to get a proper heater. Laboratory and industrial ovens are bulky and expensive, but one of the more affordable and portable
options are hot air sterilizers / dryers for medical puporses. One such device is Tau Portable. The
unit should be selling for about $300. These devices offer very precise temperature control, and design that permits them to run for long hours
in a very power-efficient manner. Be sure to examine sterilizer chamber dimensions - at least 30 x 15 x 6 cm is a good idea for typical mold
sizes.
- Digital calipers and a micrometer:
You will absolutely, positively need to accurately measure many third-party components such as motors, shafts, ball bearings, or even wires, to
ensure proper fits and troubleshoot problems; manufacturer specs will be often unavailable or not worth that much, particularly when dealing
with surplus components. If you do not have one already, it's a good idea to get small digital calipers (15 cm or so is
fine), necessarily with a resolution of 0.01-0.02 mm. Ball bearings and motor shafts must have perfect press-fits, so do not try to be a
cheapskate. There is a broad selection even on Amazon, and some $15 should get you a decent one.
Furthermore, from time to time, you have an use for more precise measurements - so consider getting a digital micrometer, too. These are more
expensive and less convenient to use, but offer resolutions of 0.001 mm. Typical price tag is $70-$100 for digital units (and again, Amazon
- surprisingly - has some decent deals).
- Jigsaw:
Cutting prototyping boards by hand is very time-consuming and annoying. A decent 600-800W corded jigsaw from any hardware store, with
blades designed for fast cutting of hard woods, would work wonders. Try to get an unit that could be attached to a vacuum cleaner, to minimize
the amount of airborne dust produced - and make sure that the blades purchased are long enough for the thickness
of your prototyping boards.
Budget brand jigsaws are best to be avoided; not only they tend to break, but are also generally pretty underpowered. The difference between
a 200W no-name and 700W Hitachi jigsaw is pretty significant. Wireless saws are also usually a poor idea, as you need to pack some punch to
cut through a 50 mm solid plastic board with a reasonable speed. You should be able to get a decent one in the $80-$150 range (do not go crazy
for features such as tilt bases, guides, etc - your CNC machine will do the dirty work, you just need to feed it at least sorta-rectangular
stock).
(Jigsaws are one of the safer power saws, but it is still possible to cut off a finger or two if you misuse them. Read and follow manufacturer's
safety guidelines, or learn about survival of the fittest the hard way.)
- Machine vise (if you can find one):
Some CNC machines come with vises or other clamping systems (e.g., T-slot, rotary axis clamp) installed. On units that
miss such features, many materials can be still reliably secured with proper double-sided tape, screws, etc - but you might want to look into
machine table-mounted vises, too, particularly if you want to be able to do rough and dirty work in blocks of metal.
I could not find any solution that would work well for me - most of the flat profile, affordable precision vises are very small, and large units
are not only insanely pricey, but also weight in excess of 30-40 kg, which is pretty ridiculous and above the table load limits on most benchtop
mills. As such, I cannot offer a meaningful advice here - other than saying you will do well without one, but if you spot some sweet lightweight
(aluminium?), low-profile units, let me know.
- Deburring tools:
These simple, swivel-action manual devices are used to quickly, conveniently, and safely remove extra burr that may be left in
some materials around edges, or appear on mold joints. These tools have pretty unassuming appearance - but you will soon find they work great for
all types of minor manual finishing jobs for plastics and light metals, and are much more useful than files and knives, particularly on curved
shapes.
There are several companies that make such devices, and you just need to get an entry-level, general use one with a blade intended for plastics
and soft metals; Noga has RB1000; C. P. Enterprises has DT-2; and
just about anything along these
lines from any other manufacturer should do.
Another useful tool is a scraper, which is a very fine fixed cutter that allows small amounts of material to be removed safely, without the
risk of cutting too deeply or damaging nearby surfaces; one such example is Noga SC8000.
- Fine sanding paper, possibly a rock tumbler:
Stock up on several grades of waterproof carbide sanding paper. Hardware stores usually have pretty ridiculous prices, but you can get
50-sheet packs on Amazon for cheap from sellers such as
Industrial Supply.
Try to get about eight sheets of each
gradation (or something close): 100, 320, 600, 1200, 2500. These, when used progressively, can be used to bring any opaque plastic surface
to satin shine, and will be indispensable for correcting occasional tool marks, reducing friction in sleeve bearings, etc.
You might be also tempted to look around in hobby supply stores and find sheets of 4000, 6000 and 12000 sanding paper (or, alternatively, just a
soft cloth and an appropriate polishing paste). With the help of these gradations, every opaque or transparent plastic, as well as metal, can be
brought to perfect luster. Kingsley North has some 4000, 6000,
and 8000
sheets, and polishing pastes, in stock; and several slightly more expensive types of 12000 cloth can be found on Amazon.
If you are feeling frisky, you can buy, or build yourself, a polishing chamber. The idea is to have a rubber-lined can or jar,
rotated or vibrated by a motor. When filled with an appropriate abrasive powder, it eventually brings any part placed inside to
luster, even in hard-to-access spots you would not be able to finish well with sandpaper.
Kingsley North has such devices ("rock tumblers") starting at
around $70, along with suitable media and fillers. Rotating tumblers tend to shape parts, wearing out sharp edges more aggressively than other
surfaces; vibrational tumblers do not exhibit this behavior, and work faster - but tend to be noisy in comparison. Your call.
One thing you should not waste your money on are sanding or polishing attachments for a Dremel-like power tool. Although they work very well
on wood and metals, they suck for plastic molds - and most of them are also too big to safely use for this purpose. You can still
use the tool with thin rolls of hand-rolled sanding paper to gently reach into tight spots, or
use some non-abrasive felt or cloth attachments for buffing waxes, but that's about it.
- Cyanoacrylate glue and a hot glue gun:
Glues would be pretty essential for some of your work, and cyanoacrylates ("instant glues") are one of the best all-around choices for
plastic parts. Ditch grocery store instant glues, however, and shop for real engineering cyanoacrylates: you will find compositions specialized for
a variety of uses (binding plastics, metals, flexible compositions for rubber, etc), in various viscosities (including thixotropic variants),
with specified adhesion and tensile strengths, and with a wide variety of curing times. They also come in very convenient, larger containers
with decent applicators and caps.
One company I am familiar with is Loxeal, but there are many alternatives (including
Freeman-branded products or Loctite). Some quick recommendations:
Loxeal 14 is a good all-purpose glue with lower reactivity and a manageable viscosity (very low viscosity glues might be too hard to apply);
17 is a slow-curing, gap filing variant; and 29 is a flexible elastomer-filled
compositions for rubbers. Interestingly, they do not cost more than the grocery store variety, per ml.
You might also want to consider getting a small hot glue gun from your local hardware store, plus a pack of adhesive bars. Just look for the
cheapest, reasonably sized type - you do not need fancy temperature controls or so, $10 will do. Hot melt adhesives are very useful for
temporarily attaching and encapsulating elements, etc - and in most cases, can be removed later on.
- Lithium grease:
For periodic maintenance of ball screws and other moving parts of your machine (follow manufacturer's advice).
And now, some less obvious tricks of trade:
- Canned air:
Polyurethanes are humidity-sensitive; some compositions to a greater extent, some to a lesser. In any case, it is advisable to keep opened containers
under a blanket of a heavier-than-air, chemically inert gas - nitrogen is the primary choice in industrial applications, but the gases used in
canned air dusters would work just as well, and are easier to obtain and safer to handle. The additional benefit of stocking on a couple of cans is
that whenever working with a resin that must be exposed to air while polymerizing - e.g., as a glossy top coat on a previously molded item - the
gas can be used to displace air from a makeshift "process chamber" (be it a cup, a jar, or even a cardboard box lined with foil).
Go with the cheapest duster you can find - just be sure it's not lacd with Bitrex or other additives meant to discourage inhalant abuse; it's
not that Bitrex would react with the resin in any way, but it tastes pretty bad and gets on your hands, clothes, etc.
Stoner offers
a Gust brand duster with no additives, in 12-can packs at $4 per can, complete with free shipping.
- Molecular sieve, grade 4A:
Sounds serious, but it's a term for porous, powdered zeolite. The material is excellent for trapping certain molecules on its surface because of its
highly uniform pore size; grade 4A
is particularly suitable for removing water without interfering with the chemistry of the resin. This fine powder has a neutral color, costs relatively
little
($30 for 2 kg) -
and when a small amount is baked at about 200-250° C, then quickly added to a mixed resin, it dramatically reduces resin's susceptibility to
moisture. The only downside: you can't use it with transparent resins, as it would give them a milky appearance instead.
- Thick, transparent, heavy duty plastic sheeting:
When loosely draped over the mill, well clear of rotating parts and radiators /
cooling inlets, this serves as an excellent and low-cost airborne dust and projectile protection mechanism that provides easy access to the unit
and visibility from all angles. Thick varieties of sheeting stay in place, do not wrinkle, and are unlikely to interfere with the cutting
process (but you don't get to sue me if this turns out to be a filthy lie).
You may also be tempted to build a permanent case from wood, acrylic glass or polycarbonate, of course.
- Thin double-sided adhesive tape:
A thin, non-foam based double-sided adhesive tape will come handy for affixing prototyping boards to machine table. Get some
from a hardware store (but really, a film-thin one used for wallpapers, not a foam variety!). Tesa 4970 is an industrial tape with excellent
strength, commonly used for amateur CNC work.
- Syringes and veterinary needless:
Locate an on-line medical / veterinary supply store and order a box of 100 10 or 20 ml, two-element, single use
syringes. Pick possibly the cheapest set ($20-$40 in the States, much less elsewhere), preferably with no rubber seals or other features of this
nature (seals do not survive the chemistry of
polyurethane resins). Syringes are remarkably useful for getting components out of containers, carefully measuring them, and applying catalyzed
resin to hard-to-reach spots on the mold. The 10-20 ml range is optimal; much larger syringes are nearly impossible to operate with viscuous
liquids.
You might want to also get a box of 100 oversize, 2-2.5 mm x 80-120 mm veterinary needles, also single use, for about the same price.
These will be useful for reaching into resin containers
without having to tip them over (you really, really do not want to spill isocyanates). Go for the cheapest set you can find.
Lastly, consider getting a yet another box of 100 1.2-1.8 mm x 20-50 mm needles, again single use. These might come handy
for filling very narrow holes in the mold with
resins, or sucking out any trapped air spotted after pour.
Also, if you live in one of the eleven US states that require a prescription to buy syringes, congratulations - your elected officials are
morons.
- Large, deep stainless steel soup spoon (L-shaped variety):
Silicone resins typically come in relatively large cans. In my experience, many robot
part molds need about 100-300 ml of silicone resin (for 30-60 ml of polyurethane), it is somewhat cumbersome to use a 20 ml syringe to put it in
the mixing container (and if you get a 100 ml syringe, you will need three men to operate it, given the viscosity of a typical silicone resin).
So, soup spoons are a perfect solution. Just be sure to get a smooth, high-quality, plated one (i.e., shiny). This reduces the chance of any
unexpected interactions with addition cure resins. You can also use a plastic cup or some other means, of course, but a spoon is definitely the
best option.
- "Specimen" sample containers:
Made of thick, chemically resistant polypropylene, these are ideal for mixing resins of all sorts.
Ted Pella has a good selection of Tri-Stir polypropylene
cups for about 10-20 cents a piece.
I would recommend against using some of the flimsier beverage cups instead - made of polystyrene and other lower grade plastics,
these are not guaranteed to take aggressive resins well (plus, are easy to accidentally puncture or crush).
- Tongue depressors or chopsticks:
All resins must be mixed thoroughly to initiate proper polymerization. In my experience, this is best done with
single-use wooden chopsticks, although some people like tongue depressors more; Ted Pella is a good place to go for the latter (two cents a piece), restaurant supply stores might have the former in stock.
- A set of small, cheap brushes:
For applying viscous resins to molds, and applying demolding agents where needed.
- Airbrush (optional):
Some demolding agents (e.g., polyvinyl alcohol) and some lacquers achieve perfect, glossy surface aspect only when evenly
sprayed, and brushes will unavoidably leave some streaks. If you have some money to spend, consider purchasing a quality dual-action, gravity-fed
airbrush, plus a reasonably small compressor capable of at least 4 bar intermittent pressure and about 25 l/min of air flow.
A decent airbrush should cost about $90 to $130 (Paasche Talon and
Badger 100 LG are both a decent choice; I use
Sagyma SW770). The compressor will add another $150 or so
(sample selection).
Using airbrushes properly takes some learning, but there are quite a few tutorials for model makers and painters on the web, so look around.
They also double as a superior and in the long run, more economical alternative to compressed air for cleaning or drying molds.
- About 50-100 pieces of polypropylene, acrylic glass, or similar plastic, cut to size (1-3 mm thick):
Cut to a dimension roughly comparable to the scale of parts you would be making. When
casting polyurethane or epoxies in one-sided molds, putting them on top of a mold ensures a smooth surface and eliminates denting on foaming that
may occur in humid environments due to isocyanate - water reactions. The benefit of acrylic glass is higher rigidity and good availability;
polypropylene, on the other hand, is sometimes cheaper, is very resistant to chemicals, and does not stick to most resins.
Acrylic glass and many other plastics in arbitrary sizes can be ordered in bulk for cheap from multiple places that supply them for advertising
industry (for signage,
displays, etc); just get the cheapest variety from your local outlet. Online, a good source is
Professional Plastics, although it might be not the cheapest one.
As you probably noticed, I advocate the use of single-use syringes, containers, and other equipment. Not everything needs to be used only once and
then thrown away, to be sure. Some basic rules are as follows:
- Containers and tools used for silicone oil, wax demolding agents, etc: salvageable after rinsing with water and a
detergent,
then drying out. Waxes and silicone are also non-toxic and inert, so you can also just wipe the tool dry and reuse it, even with residual material.
- Containers and tools used for non-catalyzed epoxy, polyurethane, polyester, and silicone components: salvageable only after thorough rinsing with a
solvent. Since the solvent then needs to be disposed of, and has a worse environmental footprint than a plastic cup, it is
advisable to just throw the stuff away. Some uncured epoxies are water-soluble, but everything else isn't.
You can, however, reuse a container or a syringe for the same component a number of times, assuming the substance is not particularly dangerous
or sticky: just be sure to label the item
clarly, and wipe it reasonably clean to avoid contaminating next batches - or the air in your workshop - with residues.
- Containers and tools used for catalyzed silicone resins: pour out excess resin prior to setting, wait for it to cure, peel away film.
Note that if material was not mixed sufficiently well, some uncured regions may be exposed (particularly common with polyaddition resins). In
this case, throw the container away, or wipe as much
as possible and reuse only for the same resin.
- Containers and tools used for other mixed / catalyzed resins: pour out excess resin prior to setting, wipe carefully with paper towels. Wait for
any excess to cure, try to peel away film if present (this usually works with polypropylene cups, but not PET or PS ones). If complete removal is not
possible, and the remainder interferes with operation of the
tool / container, throw away.
11. Safety and health
Last but not least, some important (but non-authoritative) advice on safety and health considerations for milling and casting processes.
A quick disclaimer: we are talking power tools and reactive chemicals, not fuzzy bunnies. It is your responsibility to read and follow manufacturer's
guidelines, familiarize yourself with appropriate datasheets, and follow proper operating procedures. If you blindly rely on advice from a random guy
on the Internet, you are asking for trouble.
Finally, no matter how careful you are, things may still unexpectedly explode in your face in a fiery fireball, cut your left toe off, and run away
with your wife. Accidents happen, discoveries of new health and safety considerations are being made, and there is an inherent risk you simply must
accept and
cannot delegate. If you do not want to, you need to find a different hobby.
11.1. Power tool safety
In general, small CNC mills are fairly safe compared to other power tools: you, your kids, and fellow animals, are probably not going to be badly hurt in
an accident, but common sense still needs to be observed.
Unlike with hand-operated tools, there is absolutely no reason to get intimate with the machine while it is operating, so do not - and advise others
to stay clear of the device, too. The most significant risk does not actually come from accidental contact with the side of a rotating cutter itself
(although
it is sharp, it's not constructed in a manner that would enable it to grab your limbs and rip through them on slightest contact, like a saw blade
would). The primary concern is having your hand pinned by a moving table or a descending cutting head, or having your loose clothing or hair tangled
up and pulled in by the spindle or a rotary axis.
Even then, small benchtop units usually do not have the power to cause horrific and life-threatening injuries - but do not be tempted to bet on this.
Stay alert, keep clear of the machine when it's operating, do not wear loose clothing. Do not operate this or any other power tool if incapacitated,
and really, use your brain.
Another important concept is eye protection. Rough milling of metals and brittle plastics may eject sharp swarf in random directions. In addition,
end mills may shatter when abused, sending sharp bits of carbide flying around. The odds of this debris hitting your eyes are low, but it is
probably not a risk worth taking. Since you will be tempted to observe the progress of cutting (don't deny it), it is best to use protective eye
wear (there are some lighweight and reasonably stylish options available these days -
example),
or at least put a makeshift acrylic glass or polycarbonate screen in front of your machine.
11.2. Noise considerations
Benchtop milling machines are relatively quiet themselves - when operating at highest speeds, the noise usually stays below 65 dB (A) or so, less
than a typical hair dryer, and the pitch of noise they produce is not particularly unpleasant. When plowing through the workpiece, however, rotating
end mill may produce louder and more annoying noises that might prove to be a nuisance to people in the room, or - when milling in the middle of a
night - to your across-the-wall neighbor.
Some materials will be particularly noisy when machined (metals and very rigid and hard plastics can get to 80-100 dB (A)), while other materials
will be almost always completely silent (waxes, lightweight rigid foams, etc). For a particular material, the loudness and pitch may still vary quite
significantly, depending on factors such as spindle rotation speed, end mill geometry (diameter, profile, number of flutes), cutting depth, feed
rate, workpiece thickness in a particular location, or milling direction.
You should put the machine in a room that can be temporarily vacated for a couple of hours, with doors closed, whenever you want to do some milling.
It might make sense to get some ear protection, too, if you want to check on the progress every once in a while (and certainly if you want to sit
nearby at all times).
11.3. Dust considerations
Milling machines do not emit toxic fumes and do not use harmful chemicals as such (assuming you do not use coolants). That said, certain types of
dusts given off during sanding, sandblasting, polishing, sawing, grinding, milling, and many similar operations, may pose a respiratory hazard. This
problem is not specific to CNC devices - and in fact, would be far more pronounced when using a jigsaw or a sander - but a warning is in order.
Many materials do not give off appreciable amounts of volatile dust when milled at normal speeds, producing heavier shavings instead; and in most
cases, when fine airborne particles are produced, they can be classified as nuisance dust - such as is the case for powdered acrylic glass or
polyurethane. These particles shouldn't be inhaled in excessive quantities, as they may, in extreme cases, lead to generic, chronic respiratory
problems - but there are no specific, known adverse effects unique to such materials. It goes without saying that inhaling lots of any type of dust
for too long is bad for your lungs.
In other words, it is a good idea to ensure proper ventilation, vacuum the workplace when done - but there is compelling reason to panic. If in
doubt, or if you have preexisting respiratory problems, you might want to talk to a doctor.
Now, there are some types of dust that are known to be more dangerous, and these you need to watch out for. Heavy exposure to certain types of
silica dust (glass,
sand, quartz) is known to lead to silicosis, a serious, sneaky, and incurable chronic disease marked by particularly nasty scarring and lesions of
lungs, sometimes leading to cancer; pretty much the same goes for asbestos and several other minerals.
You are unlikely to be milling rocks or glass, but note that mineral fillers are used in some abrasion-resistant plastics, as well as certain
inorganic pigments, may fall into this group; quartz may be also present in residual quantities in zeolite, hollow glass spheres, etc. Some sources argue that
dusts produced when cutting fiberglass may be similarly dangerous, although the
evidence there is limited, and subject to debate. The current consensus seems to be that crystalline silica particles of under 7-10 µm pose a
significant threat. But you seldom have the luxury of knowing what size you are dealing with.
Be sure to read material safety datasheets for any materials you want to use, and avoid prolonged and extensive cutting of mystery plastics of
unknown composition (use a proper dust mask and ensure ventilation when doing so). All the materials I recommend in this guide as CNC feedstock
should be safe in
this regard.
There are some other respiratory risks that you should probably be aware of. Heavy, long-term exposures to wood and carbon dusts were recently linked
to a somewhat higher occurrence of certain respiratory cancers in workers; this may or may not apply to carbon fibers
as well, although the risk in hobby work is likely negligible. Similar concerns are being also raised for titanium dioxide (white pigment).
Also, significant exposure to dust of certain metals or their
compounds may eventually cause metal poisoning,
because of surprisingly efficient absorption through the lungs.
Bottom line is, you need to know what you are milling, sanding, or handling in powder form; and read up on the potential health effects and act responsibly.
You do not have to overreact -
chances are, your dust exposure when just taking a walking down a busy street is higher by several orders of magnitude - but use common sense, and
consider basic respiratory protection when appropriate.
11.4. Dealing with chemicals
With dedicated prototyping formulations, the chemistry involved in plastic casting is relatively safe if used properly, but still far from beneficial
to your health. Acute exposure to vapors as a result of a major spill, aerosolization, or heating up of uncured material, is almost always dangerous.
Ditto for accidental ingestion. Chronic exposure because of leaky containers, unnoticed spills, or contaminated clothing, may have adverse health
effects in some cases, too. Very high temperatures or random mixing with other household substances may (and almost certainly will) lead to harmful or violent
decomposition, polymerization, or other spectacular, exothermic reactions.
Now, there is no reason to panic - the list of health and safety considerations for such familiar substances as instant glues, drain cleaners,
bleaches, or limescale and rust removers are often just as scary, and serious exposure incidents are more likely. Still, you probably do not want to
needlessly add yet another risk to the list - so it makes sense to observe some basic precautions.
Also note that a constantly growing list of chemicals is suspected or known to cause developmental toxicity, even if they otherwise seem to be safe for
adults. Because of this, it is prudent
for pregnant and breasteeding women, and infants, to avoid unnecessary exposure to any chemical agents, including solvents, casting resins, plasticizers,
organometal catalysts, etc.
When working with casting resins, be sure to organize your workplace properly; ensure sufficient ventilation, clean up spills promptly and
thoroughly, throw away irreversibly contaminated clothes and household items, and always close the containers tight immediately after use. Eye
protection is advised, as many of the substances are irritant if splashed. Gloves are a good idea too, particularly if you have sensitive skin
(though severe reactions are relatively rare upon short exposure).
Keep all chemistry out of reach of children and away from foodstuffs, incompatible materials, and sources of heat - and inspect the containers
regularly for damage or other worrying symptoms. Familiarize yourself with Material Safety Datasheets (MSDS) published by the manufacturer of each
formulation (they are commonly posted on web sites, and if not, can be requested by e-mail): even a resin of a typically harmless kind might contain
more dangerous modifiers, but if so, these would need to be disclosed in said datasheets.
Some chemicals, such as polyester resins and wax demolding agents, are highly flammable (but most silicones or polyurethane resins are not). Store these
chemicals away from sources of fire and other flammable
materials, and get a small fire extinguisher to store in the workshop, too (it costs next to nothing, so why take the risk?).
Polymerization of polyurethanes, epoxies, and polyesters is exothermic; and the shorter the pot life, the hotter the resin will get.
With fast-cure resins
(pot life under 5 minutes), it is quite possible to create a runaway reaction that would result in the resin boiling or melting the container it is in.
To avoid this, do not exceed manufacturer's recommendations on the maximum volume of a part, and do not heat up the resin while it's still liquid.
11.4.1. Silicone rubbers
Silicone casting uses partly polymerized siloxanes as the primary component of a resin. In most
mold-making compositions, the resin is largely inert, does not appreciably evaporate, usually has no specific health considerations, and no
particular smell. The resin is sticky and not water-soluble, so if you are clumsy, it is easy to stain clothing and furniture made of porous
materials (non-cured spills can be cleaned up with non-polar solvents such as naphtha, though).
As a catalyst, condensation cure resins use comparatively small amounts of an organic tin compound, often dibutyltin dilaurate. This chemical is
somewhat irritating, and upon ingestion or heavy exposure to vapors, may cause systemic toxicity. If using a condensation cure rubber, observe basic
precautions to avoid excessive inhalation and other exposure (cured rubber might be giving away trace amounts of the chemical for some time after
cure, too, so do not chew on it while watching TV). Dibutyltin dilaurate is also not very environmentally friendly, so do not dump significant
quantities of it into household garbage - react it with siloxanes to form a rubber instead.
On the other hand, addition cure resins rely on platinum catalysts, and all components are almost always very safe to handle and odorless; in fact, cured
product is
often explicitly approved for contact with food (for example as a mold for chocolate bars and other candy) or certain medical uses.
11.4.2. Polyurethanes
Polyurethane casting commonly involves two base components, used in comparable amounts: a complex sugar alcohol (polyol), typically
inert and with very modest toxicity; and isocyanate, a somewhat more hairy beast. This composition is not necessarily true for all products on the market,
though: some
specialty resins may be polyureas or polyurethane-polyurea hybrids, where polyols are replaced or blended with complex amines. Whether the result is called
a polyurethane or a polyurea depends on the manufacturer; but you can tell by the telltale brownish hue of the non-isocyanate component that amines are
present, plus a slightly musty or fishy smell.
Regardless of the core composition, a very small amount of an amine or organometal catalyst that accelerates the reaction (e.g., DABCO, DEHA, bismuth-, zinc-,
or tin-based compounds),
as well as variable amounts of chain
modifiers, surfactants, or inert fillers to alter certain physical properties of the cured material, may also be present.
Isocyanates are a health hazard because they are acutely irritating; inhaling aerosols or vapors can be dangerous, so can be getting them in your eyes.
When used in prototyping solutions, they are often partly polymerized to render them largely harmless - but doing so increases viscosity, and so,
the monomer usually still constitutes some percentage of the solution. You can tell by looking at the material safety datasheet: the prepolymer is
often not listed at all, but percentages for all monomeric isocyanates will necessarily be.
In a vast majority of resins, the monomer used is methylene diphenyl diisocyanate (MDI), the least harmfull of the bunch: a solid with a negligible
evaporation rate in normal conditions (about a million times lower than water). In transparent, elastic, and other specialty resins, other members of
the isocyanate family may be present, however: methylene bis(4-cyclohexylisocyanate) (known as HMDI, DMDI, and under several other names),
isophorone diisocyanate (IPDI), toluene diisocyanate (TDI), hexamethylene diisocyanate (HDI), or several more exotic options. HMDI and IPDI are generally
OK, although more risky than MDI; TDI and HDI should be avoided if possible, due to higher volatility and toxicity.
As far as I know, MDI, HMDI, and IPDI do not exhibit any
pronounced long-term toxicity: the primary health is that, as mentioned, they tend to be irritant. They are also known to cause
sensitization in a minority of people, particularly following a single sudden and excessive exposure, or years of high-level exposures in industry
workers. Sensitized individuals will exhibit allergy-like skin or respiratory response on future contact with isocyanates, even at very low concentrations.
Sensitization is a significant concern for spray applications of polyurethane coatings in the automotive industry, and in other large-scale operations; but
should be much less likely in hobbyist casting work. Significant exposure to vapors may still occur if the resin is spilled in significant quantities,
accidentally aerosolized, heated up, deliberately inhaled, or otherwise mishandled - but low volatility of the aforementioned three isocyanates makes
other modes of exposure less likely.
In any case: do not sniff containers, do not work with large quantities of resin in confined spaces with no ventilation, and avoid any procedures that
make it likely for spills to occur (tipping containers, leaving them open while you reach for something else, etc). If you notice a shortness of breath or
other unusual respiratory symptoms within hours after being exposed to isocyanates, you might be among the unlucky few prone to this condition. In
such a case, it may be important to seek medical assistance and perhaps avoid further exposure.
What else? Ah, isocyanates are fairly reactive, and may polymerize or decompose in contact with many household substances, water and alcohols included.
They are not a particularly unstable chemical, to be sure, but some caution is advised. If a significant quantity of an incompatible substance is introduced
into a tightly closed container, it might lead to a disaster. On the upside, because of their tendency to react with water to form stable and inert
polyureas, minor spills do not pose a serious long-term threat, and have no pronounced environmental burden.
Moving on to the other component: polyols are largely inert, and seldom appreciably harmful - you shouldn't be drinking them, but no special precautions
are necessary; if disposed of, they are expected to readily biodegrade, too. Aromatic amines used along with or instead of polyols in polyurea compositions
are a more complicated topic. Most of them have low acute toxicity, but several of the variants used in the past were deemed likely carcinogenic: most
notably, 4,4-methylenedianiline (MDA) and 4,4'-methylenebis(2-chloroaniline) (MBOCA or MOCA). New substitutes, such as dimethylsulphidetoluene diamine
(DMTDA), appear to be safer - but are closely related and fairly new, so some questions remain. Google around.
In most cases, these two components, plus tiny amounts of pretty safe catalysts, surfactants, and desiccants, are all there is to a resin; but there are
at least two exceptions to keep an eye on:
- Phthalate plasticizers: there is some controversy around certain phthalate plasticizers, most notably dibutyl phthalate (DBP). These plasticizers
are fairly uncommon in polyurethanes, but appear in a handful of compositions - e.g., Innovative Polymers IE-9080 rubber. Acute toxicity of DBP is modest,
but some scientists are concerned about long-term, subclinical exposures to extremely low concentrations of DBP leaching out of cured plastics, and
disrupting certain hormonal processes in human body.
While phthalates are still very commonly used (and therefore, your exposure is largely independent of your hobby work), their use is restricted in
products such as children toys. In case these fears are warranted, it may be safer to stay away from DBP when producing parts that are meant to be
extensively handled, worn, or come in contact with foodstuffs.
- Mercury catalysts: another controversial (but increasingly rare) additive is phenylmercuric neodecanoate (or some other mercury carboxylate). Used
in minutiae quantities (0.05 - 0.4%), this substance served as a highly selective polyurethane catalyst that greatly favors the isocyanate-polyol reaction
to the undesirable isocyanate-water one - hence imparting superior humidity resistance. It is now mostly phased out, but still making some appearances
in transparent or elastic resins, especially on the US market, where it is relatively unencumbered by blanket environmental regulations. Examples of
mercury-catalyzed resins include Smooth-On Crystal Clear 2xx, Freeman 1090, or RenCast 6401.
The catalyst is one of the less harmful organomercury compounds, and is present in quantities small enough to be of very little concern during normal
casting operations; but, it is not clear what the long-term fate of mercury in the cured resin might be. In the 60s, researchers assumed that the large
molecule would be immobilized in the polymer matrix, but recent studies of polyurethane rubber floors catalyzed with phenylmercuric acetate revealed that
after several decades of use, some of them give off elemental mercury vapors at an unexpectedly high rate. This could be due to manufacturing or
application errors, UV degradation, or something else - but it's a good reason to refrain from using mercury-catalyzed resins to make toys, jewelry, and
other everyday items.
These specific considerations aside, cured polyurethanes are one of the safer and least controversial plastics out there: they do not routinely contain any
dangerous plasticizers or catalysts, any eventual unreacted isocyanates degrade or react with water quickly, and unreacted polyols pose little or no threat.
Like most plastics (and organic materials in general), polyurethanes release a fair amount of toxic substances during thermal decomposition, so
try to resist the urge to burn them if at all possible.
11.4.3. Epoxies
The primary components of many prototyping resins are various partly polymerized diglicidyl ether compounds, which are somewhat corrosive, very
sticky, and otherwise messy, but should not pose an immediate health hazard during normal use. There are some marked differences between products on
the market, however, so be sure to check manufacturer's documentation first; in particular, the list of possible plasticizers and modifiers that can
be present in epoxy resins is even longer than for polyurethanes.
Feedstock for many epoxies includes bisphenol A; the product you will be using will still contain somewhere between 1 and 50% of the
raw thing, depending on the formulation. The substance has a relatively
low acute toxicity, but is long suspected to have potential chronic exposure effects, even in very small amounts - as it can disrupt certain
hormonal processes.
The danger BPA poses to humans is not really clear - on one hand, if there were pronounced effects, we would probably have noticed by now, given the
ubiquitous use of epoxy resins and polycarbonate (a yet another bisphenol A polymer); on the other,
animal studies give some troubling results.
Regardless of the merit of these concerns, the controversy is here, and BPA being voluntarily phased out in certain products by some manufacturers,
and you may want to limit your exposure, too.
The important difference is that while only a minority of polyurethanes may contain controversial
additives such as DBP or organomercury catalysts, and it's perfectly possible to avoid these formulations - with epoxy resins, there is no way to avoid
BPA altogether.
Bisphenol A aside, resin hardeners use a wide variety of polyamine compounds, such as diethylenetriamine (DETA). These hardeners are corrosive and
irritating, and should be handled with care. Cases of sensitization, similar to that to isocyanates, were observed, too. Otherwise, toxicity seems to be
modest - but check with the manufacturer, and use common sense.
Unlike polyurethanes, unreacted epoxy components are not environmentally friendly if disposed of inappropriately: they may contaminate ground waters;
on the upside, they biodegrade fairly soon when exposed to oxygen and sunlight. But regardless of this, be sure to polymerize any significant leftovers prior to disposal.
11.4.4. Polyester resins
Polyester resins are based chiefly on styrene. This compound is very volatile, extremely flammable, and should not be inhaled excessively, as it
seems to act as a CNS depressant past a certain point. Because of high evaporation speed, dangerous concentrations can be reached in closed spaces
without a considerable effort. It takes some dedication to ignore the strong and overpowering smell of styrene long enough, but eventually, you get
used to it - and get all the brain damage of glue sniffing with none the thrill.
Perhaps more importantly, styrene is suspected by some to be a possible carcinogen. Few in vitro and animal studies linked high exposure to styrene
to a visibly increased occurrence of several cancers. Human studies of sizable populations of styrene industry workers, many of which were exposed
to very high levels of styrene for decades, found no conclusive evidence in practice; many scientists seem to believe that such a link is not very
likely - but the matter is not settled. Animal studies were enough for some agencies to classify styrene as a probable human carcinogen, but not
enough for others.
Polyesters are usually cured with minutiae amounts of organic peroxides, such as methyl ethyl ketone peroxide - which itself is a high explosive,
though it is stabilized in such formulations and poses no immediate threat. The catalyst can be also expected to be corrosive and somewhat irritant.
Other notable modifiers are less commonly seen, as most polyesters are designed just to be hard, brittle, and as cheap as possible.
The environmental footprint of styrene is comparable to that of epoxy resins - it is a short-lived but problematic pollutant, and should be disposed of with
care.
The harmful effects of styrene does not necessarily mean you should avoid polyesters at all costs - but given that the alternatives are more user-friendly
and perform just as well, it should in all likelihood not be your primary resin.
Cured polyester resins should be safe. Like polystyrene, they may seep trace amounts of styrene into the environment. There is no compelling scientific evidence
that this could be harmful (whereas a quasi-plausible, if vague, mechanism of action is postulated for BPA and DBP in the same situation). This did not stop
several advocacy groups from calling to have styrogoam and polystyrene cups banned, but this is probably without merit.
11.4.5. Pigments and dyes
There is a great selection of pigments and dyes available from a large number of manufacturers. A vast majority of modern synthetic pigments is
- to my best knowledge - not appreciably toxic, and not leaching out of materials. In particular, Kremer studio pigments, fluorescent
pigments, and ORASOL dyes, seem to be a safe bet.
That said, not all is roses. Key risk factors to look out for:
- Most pigments are finely powdered and may easily become airborne. As with any generic dust, do not inhale, and wear at least a basic single-use
dust mask when doing something particularly messy, or working in confined spaces with poor ventilation,
- Some pigments are based on powdered silica as a way to encapsulate otherwise chemically active dyes, or to achieve desired visual properties. If so,
additional respiratory risk is present, as outlined in earlier sections. In most cases, powders consist of amorphous silica particles
40 - 200 micrometers in diameter,
which is believed to be reasonably safe - but double-check this, and exercise caution anyway,
- As noted earlier, some pigments, particularly inorganic ones, are either known to be outright harmful (check MSDSes), or are based on particularly
toxic / bioaccumulating compounds that may be released when the pigment degrades or is attacked by resin components.
General guidance is hard to provide. In principle, lead, mercury, and arsenic are top offenders, and should be avoided at all costs. Pigments based on
cadmium, chrome, nickel are problematic, too. Cobalt, manganese, barium, antimony, and copper may be somewhat harmful in some compositions, depending
on solubility, reactivity, manufacturing contaminants, etc. Zinc, tin, iron, aluminium, magnesium, titanium, and common alkali metals are of least
concern. Google around for MSDSes and health warnings, particularly if you intend to make toys, jewelry, or other items that would be
extensively handled or worn by humans. There are also some pages listing potentially dangerous pigments, for example
this one.
As usual, there is no need to overreact, but it is also unwise to buy and use potentially harmful pigments if equally good non-toxic equivalents
exist.
It is particularly important to avoid harmful pigments when spraying coats with an airbrush or a paint gun. For such applications, stick
religiously to reasonably safe compositions.
In addition, not every pigment is guaranteed to be compatible with every possible resin; be sure to perform initial tests on a small quantity of
material, and immediately contain and discard the sample, then cease to use the dye, if an unexpected reaction is evident (through color change,
premature polymerization, inhibited polymerization, foaming, smoke, etc).
11.4.7. Solvents, glues, demolding agents
All these substances come with own sets of safety warnings. You should read them. Unless specified otherwise, assume every solvent to be highly flammable
(so do not store large quantities in any single place, do not use them near sources of fire, and preferably get a fire extinguisher for your workshop -
and be extremely careful when spraying them on). They are also usually
harmful if inhaled excessively (so ensure proper ventilation, do not inhale, and always wear a proper respirator during major spray applications),
irritant to eyes and to sensitive skin, and - in som cases - dangerous to aquatic environments (don't flush them down the drain).
Some solvents and synthetic waxes should not be overheated, even in residual quantities;
fire hazards aside, they can also undergo thermal decomposition to acrolein - a toxic compound with a very unpleasant, piercing
smell akin to burnt grease. This decomposition may occur in well-sealed ovens even at fairly low temperature presets, e.g. 100° C, as
the rapidly evaporating substance would come into contact with a hot heating element operating at a higher temperature, then decompose and react with
air on the spot.
Bottom line is, if you're drying or cleaning a mold, don't push it; and if you notice a choking smell, stop and ventilate the area: It can quite easily
make you sick.
11.5. Staying legal
No matter how goofy it sounds, you will need to study regulations to make sure that you are permitted to own the equipment and chemicals you want,
and that any contaminated refuse is disposed of properly. In many places, you are not expected to dispose of any broadly defined hazardous waste
with your household garbage - but only some cities offer sensible alternatives. If your city actually runs a free-of-charge hazardous waste
recycling program, you should use it to drop off any half-empty cans of unreacted resins, significant amounts of solvents, etc.
Read up on any local ordinances, as some of them are fairly peculiar, and span from boneheaded zoning laws that flat out ban you from "manufacturing"
anything in residential areas, to overreaching anti-drug regulations that require a permit and a thorough home inspection to buy a beaker or a flask
(see article). As mentioned, in nine US states, you actually need a prescription to buy
syringes - go figure.
If your local laws are sensible or non-existent, use common sense and have fun.
If your regulators are overzealous, consider finding other local
hobbyists, educators, book authors, and
petitioning for change. If you ignore stupid laws, nine out of ten cases, nobody would know or care; but you really do not want to be that one unlucky
guy who somehow runs into trouble.
12. What next?
Well, this concludes this part of the guide. You should now have a good picture on how to set up a machine shop at home, what materials to use,
and how to work with them safely.
Volume II, outlining some practical CAD / CAM workflows and part design tips, as well as a primer on nuts, bolts, dowel pins, and other
prefabricated supplies essential to robot work, is coming soon; in the meantime, feel free to bug the author with any
any specific questions, suggestions, concerns, flames, etc.